[18-02-2024 18:30:52:902][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Uninitialized [18-02-2024 18:30:52:912][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: Uninitialized [18-02-2024 18:30:53:694][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitMenu [18-02-2024 18:30:53:745][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StartLoading [18-02-2024 18:30:53:745][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Init [18-02-2024 18:30:53:745][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadModule [18-02-2024 18:30:53:745][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadMenu [18-02-2024 18:30:53:745][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading [18-02-2024 18:30:53:745][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Menu after fade: FadeInFadeOut [18-02-2024 18:30:54:786][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Unknown, to: InitMenu [18-02-2024 18:30:56:104][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitMenu, to: StartLoading [18-02-2024 18:30:56:613][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\PortMapperUPnP.cpp 109 net::PortMapperUPnP::Discover]: [NET] Discovery finished... a UPnP enabled router has been found [18-02-2024 18:31:02:966][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Init [18-02-2024 18:31:03:483][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Init, to: LoadModule [18-02-2024 18:31:21:312][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadModule, to: LoadMenu [18-02-2024 18:31:37:667][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadMenu, to: StopLoading [18-02-2024 18:31:38:227][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: Menu [18-02-2024 18:34:04:455][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: FadeInFadeOut [18-02-2024 18:34:04:455][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StartServer [18-02-2024 18:34:04:472][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [18-02-2024 18:34:05:005][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Menu, to: StartLoading [18-02-2024 18:34:05:035][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: StartServer [18-02-2024 18:34:05:068][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LobbyManager.cpp 698 esv::LobbyManager::SetLobbystatus]: [LOBBY] STATUS CHANGED - from: Uninitialized to: Creating [18-02-2024 18:34:05:068][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Init [18-02-2024 18:34:05:101][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LobbyManager.cpp 698 esv::LobbyManager::SetLobbystatus]: [LOBBY] STATUS CHANGED - from: Creating to: Created [18-02-2024 18:34:05:101][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Uninitialized, to: Init [18-02-2024 18:34:05:126][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 2693 net::AbstractPeer::BindSocket]: [NET] Installed socket override on port 1 [18-02-2024 18:34:05:126][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 2701 net::AbstractPeer::BindSocket]: Binding socket to port 23253 ... [18-02-2024 18:34:05:138][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 307 esv::LoadProtocol::LoadSavegame]: * ServerLoadProtocol: Load savegame request: Тав-131812418131__AutoSave_34 [18-02-2024 18:34:05:199][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitNetwork [18-02-2024 18:34:05:199][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitConnection [18-02-2024 18:34:05:199][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartServer, to: Idle [18-02-2024 18:34:05:216][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: InitNetwork [18-02-2024 18:34:05:248][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitNetwork, to: InitConnection [18-02-2024 18:34:05:248][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1066 net::AbstractPeer::HandleConnectionRequestAccepted]: [NET] <13726988610857177422> Connecting to local server ... SUCCESS [MTU: 0] [18-02-2024 18:34:05:262][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1024 net::AbstractPeer::HandleIncomingConnection]: [NET] 192.168.1.128:23253 <14186715755724256122> Incoming connection from local client [MTU: 0] [18-02-2024 18:34:05:262][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 353 esv::GameServer::OnNewIncomingConnection]: New incoming connection with peer ID 1 [18-02-2024 18:34:05:397][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1050 esv::LoadProtocol::SendLoadStartedMessage]: * ServerLoadProtocol: Sending load started message [18-02-2024 18:34:05:415][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 85 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Load Start [18-02-2024 18:34:05:415][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: Unknown [18-02-2024 18:34:05:415][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [18-02-2024 18:34:05:415][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadLevel [18-02-2024 18:34:05:415][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadSession [18-02-2024 18:34:05:415][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [18-02-2024 18:34:05:415][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitConnection, to: StartLoading [18-02-2024 18:34:05:432][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Idle [18-02-2024 18:34:05:433][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: UnloadLevel [18-02-2024 18:34:05:562][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 546 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received load started from: 1 [18-02-2024 18:34:05:562][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1460 esv::LoadProtocol::CheckStartLoadReady]: * ServerLoadProtocol: Load handshake done [18-02-2024 18:34:05:562][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadLevel [18-02-2024 18:34:05:562][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadSession [18-02-2024 18:34:05:562][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadModule [18-02-2024 18:34:05:562][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadModule [18-02-2024 18:34:05:562][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadSession [18-02-2024 18:34:05:562][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Init, to: UnloadLevel [18-02-2024 18:34:05:562][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1066 esv::LoadProtocol::SendLoadModuleMessage]: * ServerLoadProtocol: Sending load module message [18-02-2024 18:34:05:563][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: UnloadSession [18-02-2024 18:34:05:563][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: UnloadModule [18-02-2024 18:34:05:583][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 253 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Module Load [18-02-2024 18:34:05:629][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 462 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received module loaded (GustavDev) from 1 [18-02-2024 18:34:05:629][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 486 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing module loaded event for peer 1 [18-02-2024 18:34:05:729][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadModule, to: LoadModule [18-02-2024 18:34:05:767][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadLevel, to: UnloadSession [18-02-2024 18:34:05:767][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Unknown, to: Idle [18-02-2024 18:34:06:319][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1248 esv::LoadProtocol::HandleModuleLoaded]: * ServerLoadProtocol: Executing module loaded event for peer 1 [18-02-2024 18:34:06:319][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1102 esv::LoadProtocol::SendLoadSessionMessage]: * ServerLoadProtocol: Sending load session message [18-02-2024 18:34:06:347][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 232 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Session Load [18-02-2024 18:34:06:347][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadSession [18-02-2024 18:34:06:347][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: LoadSession [18-02-2024 18:34:06:352][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadLevel [18-02-2024 18:34:06:352][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1125 esv::LoadProtocol::SendLoadLevelMessage]: * ServerLoadProtocol: Sending level load message [18-02-2024 18:34:07:906][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadModule, to: LoadSession [18-02-2024 18:34:07:923][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 208 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Load [18-02-2024 18:34:07:923][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadLevel [18-02-2024 18:34:07:924][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadSession, to: LoadLevel [18-02-2024 18:34:07:940][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 440 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received session loaded (fd6b9bf0-4f07-0ca5-8992-38615d9e5570) from 1 [18-02-2024 18:34:07:940][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 451 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing session loaded event for peer 1 [18-02-2024 18:34:09:319][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 396 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level created (WLD_Main_A) from 1 [18-02-2024 18:34:09:319][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 407 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing level created event for peer 1 [18-02-2024 18:34:14:051][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1386 esv::LoadProtocol::HandleSessionLoaded]: * ServerLoadProtocol: Executing session loaded event for peer 1 [18-02-2024 18:34:14:084][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadSession, to: LoadLevel [18-02-2024 18:34:14:658][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1409 esv::LoadProtocol::HandleLevelCreated]: * ServerLoadProtocol: Executing level created event for peer 1 [18-02-2024 18:34:46:445][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1138 esv::LoadProtocol::SendInstansiateSwapMessage]: * ServerLoadProtocol: Sending level instantiate and swap message [18-02-2024 18:34:47:614][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 274 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Instantiate Swap [18-02-2024 18:34:47:615][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: SwapLevel [18-02-2024 18:34:47:615][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading [18-02-2024 18:34:47:615][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: PrepareRunning [18-02-2024 18:34:48:695][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadLevel, to: SwapLevel [18-02-2024 18:34:48:698][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 418 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level loaded (WLD_Main_A) from 1 [18-02-2024 18:34:48:698][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1398 esv::LoadProtocol::HandleLevelLoaded]: * ServerLoadProtocol: Executing level loaded event for peer 1 [18-02-2024 18:34:48:712][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 511 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received swap ready from: 1 [18-02-2024 18:34:48:712][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1475 esv::LoadProtocol::CheckSwapServer]: * ServerLoadProtocol: Swapping level [18-02-2024 18:34:48:712][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Sync [18-02-2024 18:34:48:712][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadLevel, to: Sync [18-02-2024 18:34:49:609][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 756 esv::LoadProtocol::DoState]: * ServerLoadProtocol: Swap Completed! [18-02-2024 18:34:49:609][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1149 esv::LoadProtocol::SendSwapCompleteMessage]: * ServerLoadProtocol: Sending swap complete message [18-02-2024 18:34:49:646][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 286 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Swap Complete [18-02-2024 18:34:49:709][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1567 esv::GameServer::ActivatePeer]: GameServer Peer Activate: 1 [18-02-2024 18:34:50:639][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: SwapLevel, to: StopLoading [18-02-2024 18:34:50:723][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: PrepareRunning [18-02-2024 18:35:11:277][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1444 esv::LoadProtocol::CheckLevelStart]: * ServerLoadProtocol: Level Starting [18-02-2024 18:35:11:311][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [18-02-2024 18:35:11:311][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Sync, to: Running [18-02-2024 18:35:11:668][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 325 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Start [18-02-2024 18:35:11:668][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Running after fade: FadeInFadeOut [18-02-2024 18:35:12:209][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: PrepareRunning, to: Running [18-02-2024 18:47:49:491][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [18-02-2024 18:47:49:491][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [18-02-2024 18:47:49:573][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [18-02-2024 18:47:49:574][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [18-02-2024 18:47:52:145][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [18-02-2024 18:47:52:164][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [18-02-2024 18:47:52:180][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [18-02-2024 18:47:52:181][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [18-02-2024 18:50:57:562][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [18-02-2024 18:50:57:562][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [18-02-2024 18:50:57:638][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [18-02-2024 18:50:57:638][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [18-02-2024 18:51:00:172][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [18-02-2024 18:51:00:201][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [18-02-2024 18:51:00:203][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [18-02-2024 18:51:00:203][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [18-02-2024 18:52:21:095][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [18-02-2024 18:52:21:095][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [18-02-2024 18:52:21:158][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [18-02-2024 18:52:21:159][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [18-02-2024 18:52:23:794][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [18-02-2024 18:52:23:815][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [18-02-2024 18:52:23:815][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [18-02-2024 18:52:23:823][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [18-02-2024 19:15:11:884][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [18-02-2024 19:15:11:884][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [18-02-2024 19:15:11:944][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [18-02-2024 19:15:11:944][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [18-02-2024 19:15:14:459][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [18-02-2024 19:15:14:487][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [18-02-2024 19:15:14:487][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [18-02-2024 19:15:14:489][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [18-02-2024 19:25:38:337][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [18-02-2024 19:25:38:337][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [18-02-2024 19:25:38:424][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [18-02-2024 19:25:38:425][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [18-02-2024 19:25:41:298][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [18-02-2024 19:25:41:322][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [18-02-2024 19:25:41:331][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [18-02-2024 19:25:41:331][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [18-02-2024 19:31:48:082][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [18-02-2024 19:31:48:082][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [18-02-2024 19:31:48:176][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [18-02-2024 19:31:48:176][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [18-02-2024 19:31:50:734][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [18-02-2024 19:31:50:762][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [18-02-2024 19:31:50:782][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [18-02-2024 19:31:50:783][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [18-02-2024 19:31:56:774][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 908 net::AbstractPeer::Disconnect]: [NET] 192.168.1.128:23253 <14186715755724256122> Disconnecting from local client .. [18-02-2024 19:31:56:774][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1135 net::AbstractPeer::HandleConnectionLost]: [NET] 192.168.1.128:23253 <14186715755724256122> Connection to local client closed [18-02-2024 19:31:56:822][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 908 net::AbstractPeer::Disconnect]: [NET] <13726988610857177422> Disconnecting from local server .. [18-02-2024 19:31:56:822][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1135 net::AbstractPeer::HandleConnectionLost]: [NET] <13726988610857177422> Connection to local server closed