[18-02-2024 17:00:54:960][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Uninitialized [18-02-2024 17:00:54:961][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: Uninitialized [18-02-2024 17:00:59:223][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitMenu [18-02-2024 17:00:59:306][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StartLoading [18-02-2024 17:00:59:306][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Init [18-02-2024 17:00:59:306][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadModule [18-02-2024 17:00:59:306][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadMenu [18-02-2024 17:00:59:307][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading [18-02-2024 17:00:59:307][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Menu after fade: FadeInFadeOut [18-02-2024 17:01:00:390][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Unknown, to: InitMenu [18-02-2024 17:01:01:961][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\PortMapperUPnP.cpp 109 net::PortMapperUPnP::Discover]: [NET] Discovery finished... a UPnP enabled router has been found [18-02-2024 17:01:02:195][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitMenu, to: StartLoading [18-02-2024 17:01:09:368][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Init [18-02-2024 17:01:12:770][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Init, to: LoadModule [18-02-2024 17:01:41:600][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadModule, to: LoadMenu [18-02-2024 17:02:12:522][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadMenu, to: StopLoading [18-02-2024 17:02:13:073][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: Menu [18-02-2024 17:02:27:506][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: FadeInFadeOut [18-02-2024 17:02:27:506][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StartServer [18-02-2024 17:02:27:531][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [18-02-2024 17:02:28:065][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Menu, to: StartLoading [18-02-2024 17:02:28:085][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: StartServer [18-02-2024 17:02:28:118][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LobbyManager.cpp 698 esv::LobbyManager::SetLobbystatus]: [LOBBY] STATUS CHANGED - from: Uninitialized to: Creating [18-02-2024 17:02:28:118][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Init [18-02-2024 17:02:28:152][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LobbyManager.cpp 698 esv::LobbyManager::SetLobbystatus]: [LOBBY] STATUS CHANGED - from: Creating to: Created [18-02-2024 17:02:28:152][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Uninitialized, to: Init [18-02-2024 17:02:28:178][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 2693 net::AbstractPeer::BindSocket]: [NET] Installed socket override on port 1 [18-02-2024 17:02:28:178][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 2701 net::AbstractPeer::BindSocket]: Binding socket to port 23253 ... [18-02-2024 17:02:28:190][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 307 esv::LoadProtocol::LoadSavegame]: * ServerLoadProtocol: Load savegame request: Тав-361712420138__Заброшенное убежище - 48ч 13м [18-02-2024 17:02:28:244][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitNetwork [18-02-2024 17:02:28:244][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitConnection [18-02-2024 17:02:28:244][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartServer, to: Idle [18-02-2024 17:02:28:257][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: InitNetwork [18-02-2024 17:02:28:273][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitNetwork, to: InitConnection [18-02-2024 17:02:28:274][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1066 net::AbstractPeer::HandleConnectionRequestAccepted]: [NET] <7568091737352075925> Connecting to local server ... SUCCESS [MTU: 0] [18-02-2024 17:02:28:281][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1024 net::AbstractPeer::HandleIncomingConnection]: [NET] 192.168.1.128:23253 <3821109002226165837> Incoming connection from local client [MTU: 0] [18-02-2024 17:02:28:281][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 353 esv::GameServer::OnNewIncomingConnection]: New incoming connection with peer ID 1 [18-02-2024 17:02:28:483][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1050 esv::LoadProtocol::SendLoadStartedMessage]: * ServerLoadProtocol: Sending load started message [18-02-2024 17:02:28:506][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 85 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Load Start [18-02-2024 17:02:28:507][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: Unknown [18-02-2024 17:02:28:507][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [18-02-2024 17:02:28:507][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadLevel [18-02-2024 17:02:28:507][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadSession [18-02-2024 17:02:28:507][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [18-02-2024 17:02:28:507][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitConnection, to: StartLoading [18-02-2024 17:02:28:523][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Idle [18-02-2024 17:02:28:525][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: UnloadLevel [18-02-2024 17:02:28:648][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 546 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received load started from: 1 [18-02-2024 17:02:28:648][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1460 esv::LoadProtocol::CheckStartLoadReady]: * ServerLoadProtocol: Load handshake done [18-02-2024 17:02:28:648][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadLevel [18-02-2024 17:02:28:648][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadSession [18-02-2024 17:02:28:648][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadModule [18-02-2024 17:02:28:648][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadModule [18-02-2024 17:02:28:648][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadSession [18-02-2024 17:02:28:648][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Init, to: UnloadLevel [18-02-2024 17:02:28:648][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1066 esv::LoadProtocol::SendLoadModuleMessage]: * ServerLoadProtocol: Sending load module message [18-02-2024 17:02:28:649][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: UnloadSession [18-02-2024 17:02:28:649][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: UnloadModule [18-02-2024 17:02:28:675][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 253 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Module Load [18-02-2024 17:02:28:715][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 462 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received module loaded (GustavDev) from 1 [18-02-2024 17:02:28:715][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 486 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing module loaded event for peer 1 [18-02-2024 17:02:28:815][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadModule, to: LoadModule [18-02-2024 17:02:28:858][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadLevel, to: UnloadSession [18-02-2024 17:02:28:858][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Unknown, to: Idle [18-02-2024 17:02:29:440][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1248 esv::LoadProtocol::HandleModuleLoaded]: * ServerLoadProtocol: Executing module loaded event for peer 1 [18-02-2024 17:02:29:440][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1102 esv::LoadProtocol::SendLoadSessionMessage]: * ServerLoadProtocol: Sending load session message [18-02-2024 17:02:29:470][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 232 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Session Load [18-02-2024 17:02:29:470][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadSession [18-02-2024 17:02:29:470][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: LoadSession [18-02-2024 17:02:29:473][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadLevel [18-02-2024 17:02:29:473][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1125 esv::LoadProtocol::SendLoadLevelMessage]: * ServerLoadProtocol: Sending level load message [18-02-2024 17:02:33:591][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadModule, to: LoadSession [18-02-2024 17:02:33:620][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 208 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Load [18-02-2024 17:02:33:620][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadLevel [18-02-2024 17:02:33:620][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadSession, to: LoadLevel [18-02-2024 17:02:33:625][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 440 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received session loaded (008a269a-3d14-2fc5-70cc-4717b20f0e01) from 1 [18-02-2024 17:02:33:625][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 451 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing session loaded event for peer 1 [18-02-2024 17:02:39:498][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 396 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level created (WLD_Main_A) from 1 [18-02-2024 17:02:39:498][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 407 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing level created event for peer 1 [18-02-2024 17:02:39:498][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1386 esv::LoadProtocol::HandleSessionLoaded]: * ServerLoadProtocol: Executing session loaded event for peer 1 [18-02-2024 17:02:39:531][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadSession, to: LoadLevel [18-02-2024 17:02:40:824][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1409 esv::LoadProtocol::HandleLevelCreated]: * ServerLoadProtocol: Executing level created event for peer 1 [18-02-2024 17:03:22:578][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1138 esv::LoadProtocol::SendInstansiateSwapMessage]: * ServerLoadProtocol: Sending level instantiate and swap message [18-02-2024 17:03:23:721][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 274 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Instantiate Swap [18-02-2024 17:03:23:721][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: SwapLevel [18-02-2024 17:03:23:721][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading [18-02-2024 17:03:23:721][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: PrepareRunning [18-02-2024 17:03:24:815][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadLevel, to: SwapLevel [18-02-2024 17:03:24:820][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 418 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level loaded (WLD_Main_A) from 1 [18-02-2024 17:03:24:820][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1398 esv::LoadProtocol::HandleLevelLoaded]: * ServerLoadProtocol: Executing level loaded event for peer 1 [18-02-2024 17:03:24:833][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 511 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received swap ready from: 1 [18-02-2024 17:03:24:833][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1475 esv::LoadProtocol::CheckSwapServer]: * ServerLoadProtocol: Swapping level [18-02-2024 17:03:24:833][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Sync [18-02-2024 17:03:24:833][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadLevel, to: Sync [18-02-2024 17:03:25:854][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 756 esv::LoadProtocol::DoState]: * ServerLoadProtocol: Swap Completed! [18-02-2024 17:03:25:854][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1149 esv::LoadProtocol::SendSwapCompleteMessage]: * ServerLoadProtocol: Sending swap complete message [18-02-2024 17:03:25:884][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 286 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Swap Complete [18-02-2024 17:03:25:954][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1567 esv::GameServer::ActivatePeer]: GameServer Peer Activate: 1 [18-02-2024 17:03:27:028][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: SwapLevel, to: StopLoading [18-02-2024 17:03:27:140][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: PrepareRunning [18-02-2024 17:03:48:012][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1444 esv::LoadProtocol::CheckLevelStart]: * ServerLoadProtocol: Level Starting [18-02-2024 17:03:48:048][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [18-02-2024 17:03:48:048][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Sync, to: Running [18-02-2024 17:03:48:389][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 325 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Start [18-02-2024 17:03:48:389][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Running after fade: FadeInFadeOut [18-02-2024 17:03:48:934][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: PrepareRunning, to: Running [18-02-2024 17:17:08:708][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [18-02-2024 17:17:08:708][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [18-02-2024 17:17:08:779][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [18-02-2024 17:17:08:780][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [18-02-2024 17:17:11:344][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [18-02-2024 17:17:11:372][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [18-02-2024 17:17:11:389][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [18-02-2024 17:17:11:390][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [18-02-2024 17:18:48:110][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [18-02-2024 17:18:48:111][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [18-02-2024 17:18:48:201][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [18-02-2024 17:18:48:202][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [18-02-2024 17:18:50:715][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [18-02-2024 17:18:50:743][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [18-02-2024 17:18:50:781][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [18-02-2024 17:18:50:782][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [18-02-2024 17:23:51:443][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [18-02-2024 17:23:51:443][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [18-02-2024 17:23:51:514][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [18-02-2024 17:23:51:515][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [18-02-2024 17:23:54:027][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [18-02-2024 17:23:54:055][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [18-02-2024 17:23:54:060][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [18-02-2024 17:23:54:062][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [18-02-2024 17:31:18:209][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [18-02-2024 17:31:18:209][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [18-02-2024 17:31:18:288][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [18-02-2024 17:31:18:289][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [18-02-2024 17:31:21:006][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [18-02-2024 17:31:21:032][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [18-02-2024 17:31:21:044][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [18-02-2024 17:31:21:045][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [18-02-2024 17:32:32:823][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [18-02-2024 17:32:32:823][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [18-02-2024 17:32:32:897][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [18-02-2024 17:32:32:898][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [18-02-2024 17:32:35:516][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [18-02-2024 17:32:35:543][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [18-02-2024 17:32:35:548][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [18-02-2024 17:32:35:549][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [18-02-2024 17:41:40:861][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [18-02-2024 17:41:40:861][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [18-02-2024 17:41:40:932][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [18-02-2024 17:41:40:933][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [18-02-2024 17:41:43:526][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [18-02-2024 17:41:43:551][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [18-02-2024 17:41:43:552][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [18-02-2024 17:41:43:554][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [18-02-2024 18:03:18:633][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [18-02-2024 18:03:18:633][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [18-02-2024 18:03:18:711][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [18-02-2024 18:03:18:711][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [18-02-2024 18:03:21:239][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [18-02-2024 18:03:21:265][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [18-02-2024 18:03:21:266][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [18-02-2024 18:03:21:267][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [18-02-2024 18:08:46:798][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [18-02-2024 18:08:46:798][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [18-02-2024 18:08:46:874][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [18-02-2024 18:08:46:875][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [18-02-2024 18:08:49:562][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [18-02-2024 18:08:49:589][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [18-02-2024 18:08:49:589][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [18-02-2024 18:08:49:591][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [18-02-2024 18:11:12:368][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [18-02-2024 18:11:12:372][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [18-02-2024 18:11:12:510][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [18-02-2024 18:11:12:510][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [18-02-2024 18:11:15:093][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [18-02-2024 18:11:15:119][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [18-02-2024 18:11:15:120][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [18-02-2024 18:11:15:120][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [18-02-2024 18:13:31:264][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [18-02-2024 18:13:31:264][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [18-02-2024 18:13:31:344][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [18-02-2024 18:13:31:345][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [18-02-2024 18:13:33:832][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [18-02-2024 18:13:33:861][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [18-02-2024 18:13:33:862][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [18-02-2024 18:13:33:862][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [18-02-2024 18:14:29:692][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 908 net::AbstractPeer::Disconnect]: [NET] 192.168.1.128:23253 <3821109002226165837> Disconnecting from local client .. [18-02-2024 18:14:29:692][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1135 net::AbstractPeer::HandleConnectionLost]: [NET] 192.168.1.128:23253 <3821109002226165837> Connection to local client closed [18-02-2024 18:14:29:741][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 908 net::AbstractPeer::Disconnect]: [NET] <7568091737352075925> Disconnecting from local server .. [18-02-2024 18:14:29:741][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1135 net::AbstractPeer::HandleConnectionLost]: [NET] <7568091737352075925> Connection to local server closed