[17-02-2024 18:30:04:759][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Uninitialized [17-02-2024 18:30:04:759][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: Uninitialized [17-02-2024 18:30:09:949][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitMenu [17-02-2024 18:30:10:026][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StartLoading [17-02-2024 18:30:10:026][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Init [17-02-2024 18:30:10:026][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadModule [17-02-2024 18:30:10:026][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadMenu [17-02-2024 18:30:10:026][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading [17-02-2024 18:30:10:026][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Menu after fade: FadeInFadeOut [17-02-2024 18:30:10:802][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Unknown, to: InitMenu [17-02-2024 18:30:12:538][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitMenu, to: StartLoading [17-02-2024 18:30:12:599][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\PortMapperUPnP.cpp 109 net::PortMapperUPnP::Discover]: [NET] Discovery finished... a UPnP enabled router has been found [17-02-2024 18:30:19:475][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Init [17-02-2024 18:30:26:868][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Init, to: LoadModule [17-02-2024 18:30:54:821][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadModule, to: LoadMenu [17-02-2024 18:31:25:296][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadMenu, to: StopLoading [17-02-2024 18:31:25:849][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: Menu [17-02-2024 18:31:33:496][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: FadeInFadeOut [17-02-2024 18:31:33:496][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StartServer [17-02-2024 18:31:33:524][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [17-02-2024 18:31:34:056][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Menu, to: StartLoading [17-02-2024 18:31:34:074][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: StartServer [17-02-2024 18:31:34:107][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LobbyManager.cpp 698 esv::LobbyManager::SetLobbystatus]: [LOBBY] STATUS CHANGED - from: Uninitialized to: Creating [17-02-2024 18:31:34:107][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Init [17-02-2024 18:31:34:141][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LobbyManager.cpp 698 esv::LobbyManager::SetLobbystatus]: [LOBBY] STATUS CHANGED - from: Creating to: Created [17-02-2024 18:31:34:141][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Uninitialized, to: Init [17-02-2024 18:31:34:166][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 2693 net::AbstractPeer::BindSocket]: [NET] Installed socket override on port 1 [17-02-2024 18:31:34:166][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 2701 net::AbstractPeer::BindSocket]: Binding socket to port 23253 ... [17-02-2024 18:31:34:176][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 307 esv::LoadProtocol::LoadSavegame]: * ServerLoadProtocol: Load savegame request: Тав-241612419142__Заброшенное убежище - 46ч 59м [17-02-2024 18:31:34:217][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitNetwork [17-02-2024 18:31:34:217][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitConnection [17-02-2024 18:31:34:217][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartServer, to: Idle [17-02-2024 18:31:34:229][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: InitNetwork [17-02-2024 18:31:34:246][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitNetwork, to: InitConnection [17-02-2024 18:31:34:246][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1066 net::AbstractPeer::HandleConnectionRequestAccepted]: [NET] <5822755013222502442> Connecting to local server ... SUCCESS [MTU: 0] [17-02-2024 18:31:34:266][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1024 net::AbstractPeer::HandleIncomingConnection]: [NET] 192.168.1.128:23253 <10273892306646251131> Incoming connection from local client [MTU: 0] [17-02-2024 18:31:34:266][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 353 esv::GameServer::OnNewIncomingConnection]: New incoming connection with peer ID 1 [17-02-2024 18:31:34:434][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1050 esv::LoadProtocol::SendLoadStartedMessage]: * ServerLoadProtocol: Sending load started message [17-02-2024 18:31:34:463][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 85 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Load Start [17-02-2024 18:31:34:463][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: Unknown [17-02-2024 18:31:34:463][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [17-02-2024 18:31:34:463][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadLevel [17-02-2024 18:31:34:463][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadSession [17-02-2024 18:31:34:463][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [17-02-2024 18:31:34:463][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitConnection, to: StartLoading [17-02-2024 18:31:34:479][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Idle [17-02-2024 18:31:34:482][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: UnloadLevel [17-02-2024 18:31:34:600][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 546 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received load started from: 1 [17-02-2024 18:31:34:600][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1460 esv::LoadProtocol::CheckStartLoadReady]: * ServerLoadProtocol: Load handshake done [17-02-2024 18:31:34:600][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadLevel [17-02-2024 18:31:34:600][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadSession [17-02-2024 18:31:34:600][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadModule [17-02-2024 18:31:34:600][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadModule [17-02-2024 18:31:34:600][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadSession [17-02-2024 18:31:34:600][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Init, to: UnloadLevel [17-02-2024 18:31:34:600][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1066 esv::LoadProtocol::SendLoadModuleMessage]: * ServerLoadProtocol: Sending load module message [17-02-2024 18:31:34:600][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: UnloadSession [17-02-2024 18:31:34:600][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: UnloadModule [17-02-2024 18:31:34:632][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 253 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Module Load [17-02-2024 18:31:34:700][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 462 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received module loaded (GustavDev) from 1 [17-02-2024 18:31:34:700][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 486 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing module loaded event for peer 1 [17-02-2024 18:31:34:767][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadModule, to: LoadModule [17-02-2024 18:31:34:816][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadLevel, to: UnloadSession [17-02-2024 18:31:34:816][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Unknown, to: Idle [17-02-2024 18:31:35:356][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1248 esv::LoadProtocol::HandleModuleLoaded]: * ServerLoadProtocol: Executing module loaded event for peer 1 [17-02-2024 18:31:35:358][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1102 esv::LoadProtocol::SendLoadSessionMessage]: * ServerLoadProtocol: Sending load session message [17-02-2024 18:31:35:381][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 232 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Session Load [17-02-2024 18:31:35:381][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadSession [17-02-2024 18:31:35:381][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: LoadSession [17-02-2024 18:31:35:389][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadLevel [17-02-2024 18:31:35:389][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1125 esv::LoadProtocol::SendLoadLevelMessage]: * ServerLoadProtocol: Sending level load message [17-02-2024 18:31:39:368][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadModule, to: LoadSession [17-02-2024 18:31:39:393][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 208 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Load [17-02-2024 18:31:39:416][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadLevel [17-02-2024 18:31:39:402][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 440 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received session loaded (f312719d-efd7-e0ec-e754-e45ad2ddca01) from 1 [17-02-2024 18:31:39:416][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 451 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing session loaded event for peer 1 [17-02-2024 18:31:39:416][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadSession, to: LoadLevel [17-02-2024 18:31:45:309][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1386 esv::LoadProtocol::HandleSessionLoaded]: * ServerLoadProtocol: Executing session loaded event for peer 1 [17-02-2024 18:31:45:343][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadSession, to: LoadLevel [17-02-2024 18:31:47:242][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 396 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level created (WLD_Main_A) from 1 [17-02-2024 18:31:47:242][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1409 esv::LoadProtocol::HandleLevelCreated]: * ServerLoadProtocol: Executing level created event for peer 1 [17-02-2024 18:32:28:821][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1138 esv::LoadProtocol::SendInstansiateSwapMessage]: * ServerLoadProtocol: Sending level instantiate and swap message [17-02-2024 18:32:29:932][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 274 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Instantiate Swap [17-02-2024 18:32:29:932][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: SwapLevel [17-02-2024 18:32:29:932][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading [17-02-2024 18:32:29:932][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: PrepareRunning [17-02-2024 18:32:30:986][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadLevel, to: SwapLevel [17-02-2024 18:32:30:990][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 418 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level loaded (WLD_Main_A) from 1 [17-02-2024 18:32:30:990][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1398 esv::LoadProtocol::HandleLevelLoaded]: * ServerLoadProtocol: Executing level loaded event for peer 1 [17-02-2024 18:32:31:000][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 511 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received swap ready from: 1 [17-02-2024 18:32:31:000][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1475 esv::LoadProtocol::CheckSwapServer]: * ServerLoadProtocol: Swapping level [17-02-2024 18:32:31:000][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Sync [17-02-2024 18:32:31:000][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadLevel, to: Sync [17-02-2024 18:32:31:948][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 756 esv::LoadProtocol::DoState]: * ServerLoadProtocol: Swap Completed! [17-02-2024 18:32:31:948][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1149 esv::LoadProtocol::SendSwapCompleteMessage]: * ServerLoadProtocol: Sending swap complete message [17-02-2024 18:32:31:988][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 286 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Swap Complete [17-02-2024 18:32:32:048][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1567 esv::GameServer::ActivatePeer]: GameServer Peer Activate: 1 [17-02-2024 18:32:32:873][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: SwapLevel, to: StopLoading [17-02-2024 18:32:32:949][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: PrepareRunning [17-02-2024 18:32:53:867][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1444 esv::LoadProtocol::CheckLevelStart]: * ServerLoadProtocol: Level Starting [17-02-2024 18:32:53:923][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [17-02-2024 18:32:53:923][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Sync, to: Running [17-02-2024 18:32:54:248][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 325 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Start [17-02-2024 18:32:54:248][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Running after fade: FadeInFadeOut [17-02-2024 18:32:54:782][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: PrepareRunning, to: Running [17-02-2024 18:38:44:834][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 307 esv::LoadProtocol::LoadSavegame]: * ServerLoadProtocol: Load savegame request: Тав-241612419142__Заброшенное убежище - 46ч 59м [17-02-2024 18:38:44:835][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1050 esv::LoadProtocol::SendLoadStartedMessage]: * ServerLoadProtocol: Sending load started message [17-02-2024 18:38:44:983][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 85 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Load Start [17-02-2024 18:38:44:983][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: FadeInFadeOut [17-02-2024 18:38:44:983][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [17-02-2024 18:38:44:983][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadLevel [17-02-2024 18:38:44:983][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadSession [17-02-2024 18:38:44:983][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [17-02-2024 18:38:45:195][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1587 esv::GameServer::DeactivatePeer]: GameServer Peer Deactivate: 1 [17-02-2024 18:38:45:562][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: StartLoading [17-02-2024 18:38:45:602][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Idle [17-02-2024 18:38:45:632][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: UnloadLevel [17-02-2024 18:38:46:313][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 546 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received load started from: 1 [17-02-2024 18:38:46:313][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1460 esv::LoadProtocol::CheckStartLoadReady]: * ServerLoadProtocol: Load handshake done [17-02-2024 18:38:46:313][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadLevel [17-02-2024 18:38:46:313][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadSession [17-02-2024 18:38:46:313][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadSession [17-02-2024 18:38:46:313][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: UnloadLevel [17-02-2024 18:38:49:440][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1102 esv::LoadProtocol::SendLoadSessionMessage]: * ServerLoadProtocol: Sending load session message [17-02-2024 18:38:49:472][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 232 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Session Load [17-02-2024 18:38:49:472][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadSession [17-02-2024 18:38:49:472][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadLevel [17-02-2024 18:38:49:472][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1125 esv::LoadProtocol::SendLoadLevelMessage]: * ServerLoadProtocol: Sending level load message [17-02-2024 18:38:49:539][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 208 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Load [17-02-2024 18:38:49:539][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadLevel [17-02-2024 18:38:49:552][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadLevel, to: UnloadSession [17-02-2024 18:38:49:748][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadLevel, to: UnloadSession [17-02-2024 18:38:50:961][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1114 esv::LoadProtocol::SendSessionUnloadedMessage]: * ServerLoadProtocol: Sending session unloaded message [17-02-2024 18:38:50:994][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadSession, to: LoadSession [17-02-2024 18:38:51:403][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadSession, to: Idle [17-02-2024 18:38:51:405][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: LoadSession [17-02-2024 18:38:51:912][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadSession, to: LoadLevel [17-02-2024 18:38:52:340][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 440 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received session loaded (9258abf8-4bb8-2d82-4c0b-ee95f86b119f) from 1 [17-02-2024 18:38:52:340][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 451 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing session loaded event for peer 1 [17-02-2024 18:38:52:340][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 396 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level created (WLD_Main_A) from 1 [17-02-2024 18:38:52:340][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 407 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing level created event for peer 1 [17-02-2024 18:38:57:220][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1386 esv::LoadProtocol::HandleSessionLoaded]: * ServerLoadProtocol: Executing session loaded event for peer 1 [17-02-2024 18:38:57:253][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadSession, to: LoadLevel [17-02-2024 18:38:57:678][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1409 esv::LoadProtocol::HandleLevelCreated]: * ServerLoadProtocol: Executing level created event for peer 1 [17-02-2024 18:39:09:767][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1138 esv::LoadProtocol::SendInstansiateSwapMessage]: * ServerLoadProtocol: Sending level instantiate and swap message [17-02-2024 18:39:10:905][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 274 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Instantiate Swap [17-02-2024 18:39:10:905][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: SwapLevel [17-02-2024 18:39:10:905][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading [17-02-2024 18:39:10:905][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: PrepareRunning [17-02-2024 18:39:11:936][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadLevel, to: SwapLevel [17-02-2024 18:39:11:946][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 418 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level loaded (WLD_Main_A) from 1 [17-02-2024 18:39:11:946][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1398 esv::LoadProtocol::HandleLevelLoaded]: * ServerLoadProtocol: Executing level loaded event for peer 1 [17-02-2024 18:39:11:948][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 511 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received swap ready from: 1 [17-02-2024 18:39:11:948][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1475 esv::LoadProtocol::CheckSwapServer]: * ServerLoadProtocol: Swapping level [17-02-2024 18:39:11:948][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Sync [17-02-2024 18:39:11:948][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadLevel, to: Sync [17-02-2024 18:39:12:765][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 756 esv::LoadProtocol::DoState]: * ServerLoadProtocol: Swap Completed! [17-02-2024 18:39:12:765][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1149 esv::LoadProtocol::SendSwapCompleteMessage]: * ServerLoadProtocol: Sending swap complete message [17-02-2024 18:39:12:802][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 286 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Swap Complete [17-02-2024 18:39:12:865][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1567 esv::GameServer::ActivatePeer]: GameServer Peer Activate: 1 [17-02-2024 18:39:13:725][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: SwapLevel, to: StopLoading [17-02-2024 18:39:13:846][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: PrepareRunning [17-02-2024 18:39:17:554][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1444 esv::LoadProtocol::CheckLevelStart]: * ServerLoadProtocol: Level Starting [17-02-2024 18:39:17:603][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [17-02-2024 18:39:17:603][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Sync, to: Running [17-02-2024 18:39:17:975][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 325 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Start [17-02-2024 18:39:17:975][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Running after fade: FadeInFadeOut [17-02-2024 18:39:18:611][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: PrepareRunning, to: Running [17-02-2024 18:48:00:818][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [17-02-2024 18:48:00:818][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [17-02-2024 18:48:00:905][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [17-02-2024 18:48:00:906][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [17-02-2024 18:48:03:638][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [17-02-2024 18:48:03:667][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [17-02-2024 18:48:03:667][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [17-02-2024 18:48:03:668][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [17-02-2024 18:54:23:242][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [17-02-2024 18:54:23:242][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [17-02-2024 18:54:23:317][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [17-02-2024 18:54:23:318][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [17-02-2024 18:54:25:863][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [17-02-2024 18:54:25:890][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [17-02-2024 18:54:25:891][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [17-02-2024 18:54:25:891][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [17-02-2024 18:57:33:676][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [17-02-2024 18:57:33:677][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [17-02-2024 18:57:33:766][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [17-02-2024 18:57:33:768][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [17-02-2024 18:57:36:281][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [17-02-2024 18:57:36:308][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [17-02-2024 18:57:36:330][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [17-02-2024 18:57:36:332][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [17-02-2024 18:58:57:810][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 307 esv::LoadProtocol::LoadSavegame]: * ServerLoadProtocol: Load savegame request: Тав-571712418133__QuickSave_273 [17-02-2024 18:58:57:811][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1050 esv::LoadProtocol::SendLoadStartedMessage]: * ServerLoadProtocol: Sending load started message [17-02-2024 18:58:57:992][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 85 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Load Start [17-02-2024 18:58:57:992][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: FadeInFadeOut [17-02-2024 18:58:57:992][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [17-02-2024 18:58:57:992][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadLevel [17-02-2024 18:58:57:992][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadSession [17-02-2024 18:58:57:992][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [17-02-2024 18:58:58:044][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1587 esv::GameServer::DeactivatePeer]: GameServer Peer Deactivate: 1 [17-02-2024 18:58:58:548][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: StartLoading [17-02-2024 18:58:58:582][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Idle [17-02-2024 18:58:58:606][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: UnloadLevel [17-02-2024 18:58:58:779][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 546 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received load started from: 1 [17-02-2024 18:58:58:779][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1460 esv::LoadProtocol::CheckStartLoadReady]: * ServerLoadProtocol: Load handshake done [17-02-2024 18:58:58:779][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadLevel [17-02-2024 18:58:58:779][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadSession [17-02-2024 18:58:58:779][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadSession [17-02-2024 18:58:58:779][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: UnloadLevel [17-02-2024 18:59:01:900][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1102 esv::LoadProtocol::SendLoadSessionMessage]: * ServerLoadProtocol: Sending load session message [17-02-2024 18:59:01:930][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadLevel [17-02-2024 18:59:01:930][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1125 esv::LoadProtocol::SendLoadLevelMessage]: * ServerLoadProtocol: Sending level load message [17-02-2024 18:59:01:933][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 232 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Session Load [17-02-2024 18:59:01:933][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadSession [17-02-2024 18:59:02:000][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 208 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Load [17-02-2024 18:59:02:000][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadLevel [17-02-2024 18:59:02:011][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadLevel, to: UnloadSession [17-02-2024 18:59:02:224][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadLevel, to: UnloadSession [17-02-2024 18:59:03:472][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1114 esv::LoadProtocol::SendSessionUnloadedMessage]: * ServerLoadProtocol: Sending session unloaded message [17-02-2024 18:59:03:505][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadSession, to: LoadSession [17-02-2024 18:59:03:916][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadSession, to: Idle [17-02-2024 18:59:03:918][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: LoadSession [17-02-2024 18:59:04:382][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadSession, to: LoadLevel [17-02-2024 18:59:04:851][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 440 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received session loaded (5d5981a0-8428-c997-3e2a-8224a3631818) from 1 [17-02-2024 18:59:04:851][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 451 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing session loaded event for peer 1 [17-02-2024 18:59:04:851][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 396 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level created (WLD_Main_A) from 1 [17-02-2024 18:59:04:851][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 407 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing level created event for peer 1 [17-02-2024 18:59:09:727][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1386 esv::LoadProtocol::HandleSessionLoaded]: * ServerLoadProtocol: Executing session loaded event for peer 1 [17-02-2024 18:59:09:760][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadSession, to: LoadLevel [17-02-2024 18:59:10:194][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1409 esv::LoadProtocol::HandleLevelCreated]: * ServerLoadProtocol: Executing level created event for peer 1 [17-02-2024 18:59:22:589][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1138 esv::LoadProtocol::SendInstansiateSwapMessage]: * ServerLoadProtocol: Sending level instantiate and swap message [17-02-2024 18:59:23:733][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 274 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Instantiate Swap [17-02-2024 18:59:23:733][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: SwapLevel [17-02-2024 18:59:23:733][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading [17-02-2024 18:59:23:733][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: PrepareRunning [17-02-2024 18:59:24:757][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadLevel, to: SwapLevel [17-02-2024 18:59:24:759][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 418 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level loaded (WLD_Main_A) from 1 [17-02-2024 18:59:24:759][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1398 esv::LoadProtocol::HandleLevelLoaded]: * ServerLoadProtocol: Executing level loaded event for peer 1 [17-02-2024 18:59:24:770][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 511 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received swap ready from: 1 [17-02-2024 18:59:24:770][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1475 esv::LoadProtocol::CheckSwapServer]: * ServerLoadProtocol: Swapping level [17-02-2024 18:59:24:770][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Sync [17-02-2024 18:59:24:770][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadLevel, to: Sync [17-02-2024 18:59:25:580][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 756 esv::LoadProtocol::DoState]: * ServerLoadProtocol: Swap Completed! [17-02-2024 18:59:25:580][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1149 esv::LoadProtocol::SendSwapCompleteMessage]: * ServerLoadProtocol: Sending swap complete message [17-02-2024 18:59:25:609][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 286 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Swap Complete [17-02-2024 18:59:25:647][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1567 esv::GameServer::ActivatePeer]: GameServer Peer Activate: 1 [17-02-2024 18:59:26:531][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: SwapLevel, to: StopLoading [17-02-2024 18:59:26:663][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: PrepareRunning [17-02-2024 18:59:30:254][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1444 esv::LoadProtocol::CheckLevelStart]: * ServerLoadProtocol: Level Starting [17-02-2024 18:59:30:305][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [17-02-2024 18:59:30:305][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Sync, to: Running [17-02-2024 18:59:30:700][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 325 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Start [17-02-2024 18:59:30:700][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Running after fade: FadeInFadeOut [17-02-2024 18:59:31:276][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: PrepareRunning, to: Running [17-02-2024 19:04:29:943][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [17-02-2024 19:04:29:943][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [17-02-2024 19:04:30:019][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [17-02-2024 19:04:30:019][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [17-02-2024 19:04:32:662][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [17-02-2024 19:04:32:690][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [17-02-2024 19:04:32:690][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [17-02-2024 19:04:32:691][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [17-02-2024 19:07:45:170][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [17-02-2024 19:07:45:170][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [17-02-2024 19:07:45:249][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [17-02-2024 19:07:45:249][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [17-02-2024 19:07:47:943][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [17-02-2024 19:07:47:968][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [17-02-2024 19:07:47:977][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [17-02-2024 19:07:47:977][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [17-02-2024 19:10:41:386][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [17-02-2024 19:10:41:386][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [17-02-2024 19:10:41:467][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [17-02-2024 19:10:41:468][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [17-02-2024 19:10:44:093][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [17-02-2024 19:10:44:120][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [17-02-2024 19:10:44:125][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [17-02-2024 19:10:44:126][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [17-02-2024 19:12:40:225][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [17-02-2024 19:12:40:225][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [17-02-2024 19:12:40:318][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [17-02-2024 19:12:40:319][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [17-02-2024 19:12:42:869][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [17-02-2024 19:12:42:895][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [17-02-2024 19:12:42:902][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [17-02-2024 19:12:42:903][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [17-02-2024 19:14:40:464][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [17-02-2024 19:14:40:464][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [17-02-2024 19:14:40:537][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [17-02-2024 19:14:40:538][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [17-02-2024 19:14:43:188][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [17-02-2024 19:14:43:215][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [17-02-2024 19:14:43:247][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [17-02-2024 19:14:43:248][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [17-02-2024 19:24:01:537][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 307 esv::LoadProtocol::LoadSavegame]: * ServerLoadProtocol: Load savegame request: Тав-141712419140__Заброшенное убежище - 47ч 33м [17-02-2024 19:24:01:538][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1050 esv::LoadProtocol::SendLoadStartedMessage]: * ServerLoadProtocol: Sending load started message [17-02-2024 19:24:01:700][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 85 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Load Start [17-02-2024 19:24:01:700][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: FadeInFadeOut [17-02-2024 19:24:01:700][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [17-02-2024 19:24:01:700][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadLevel [17-02-2024 19:24:01:701][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadSession [17-02-2024 19:24:01:701][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [17-02-2024 19:24:01:959][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1587 esv::GameServer::DeactivatePeer]: GameServer Peer Deactivate: 1 [17-02-2024 19:24:02:244][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: StartLoading [17-02-2024 19:24:02:278][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Idle [17-02-2024 19:24:02:302][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: UnloadLevel [17-02-2024 19:24:02:601][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 546 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received load started from: 1 [17-02-2024 19:24:02:601][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1460 esv::LoadProtocol::CheckStartLoadReady]: * ServerLoadProtocol: Load handshake done [17-02-2024 19:24:02:601][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadLevel [17-02-2024 19:24:02:601][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadSession [17-02-2024 19:24:02:601][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadSession [17-02-2024 19:24:02:601][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: UnloadLevel [17-02-2024 19:24:05:838][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1102 esv::LoadProtocol::SendLoadSessionMessage]: * ServerLoadProtocol: Sending load session message [17-02-2024 19:24:05:866][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 232 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Session Load [17-02-2024 19:24:05:866][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadSession [17-02-2024 19:24:05:870][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadLevel [17-02-2024 19:24:05:870][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1125 esv::LoadProtocol::SendLoadLevelMessage]: * ServerLoadProtocol: Sending level load message [17-02-2024 19:24:05:933][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 208 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Load [17-02-2024 19:24:05:933][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadLevel [17-02-2024 19:24:05:949][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadLevel, to: UnloadSession [17-02-2024 19:24:06:166][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadLevel, to: UnloadSession [17-02-2024 19:24:07:405][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1114 esv::LoadProtocol::SendSessionUnloadedMessage]: * ServerLoadProtocol: Sending session unloaded message [17-02-2024 19:24:07:438][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadSession, to: LoadSession [17-02-2024 19:24:07:844][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadSession, to: Idle [17-02-2024 19:24:07:846][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: LoadSession [17-02-2024 19:24:08:293][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadSession, to: LoadLevel [17-02-2024 19:24:08:888][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 440 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received session loaded (a5bf0200-6ea2-e9ad-0e1c-81296fd52216) from 1 [17-02-2024 19:24:08:888][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 451 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing session loaded event for peer 1 [17-02-2024 19:24:08:888][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 396 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level created (WLD_Main_A) from 1 [17-02-2024 19:24:08:888][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 407 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing level created event for peer 1 [17-02-2024 19:24:13:775][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1386 esv::LoadProtocol::HandleSessionLoaded]: * ServerLoadProtocol: Executing session loaded event for peer 1 [17-02-2024 19:24:13:808][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadSession, to: LoadLevel [17-02-2024 19:24:14:244][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1409 esv::LoadProtocol::HandleLevelCreated]: * ServerLoadProtocol: Executing level created event for peer 1 [17-02-2024 19:24:26:770][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1138 esv::LoadProtocol::SendInstansiateSwapMessage]: * ServerLoadProtocol: Sending level instantiate and swap message [17-02-2024 19:24:27:916][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 274 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Instantiate Swap [17-02-2024 19:24:27:916][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: SwapLevel [17-02-2024 19:24:27:916][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading [17-02-2024 19:24:27:916][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: PrepareRunning [17-02-2024 19:24:28:921][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadLevel, to: SwapLevel [17-02-2024 19:24:28:931][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 418 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level loaded (WLD_Main_A) from 1 [17-02-2024 19:24:28:931][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1398 esv::LoadProtocol::HandleLevelLoaded]: * ServerLoadProtocol: Executing level loaded event for peer 1 [17-02-2024 19:24:28:944][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 511 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received swap ready from: 1 [17-02-2024 19:24:28:944][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1475 esv::LoadProtocol::CheckSwapServer]: * ServerLoadProtocol: Swapping level [17-02-2024 19:24:28:944][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Sync [17-02-2024 19:24:28:944][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadLevel, to: Sync [17-02-2024 19:24:29:725][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 756 esv::LoadProtocol::DoState]: * ServerLoadProtocol: Swap Completed! [17-02-2024 19:24:29:725][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1149 esv::LoadProtocol::SendSwapCompleteMessage]: * ServerLoadProtocol: Sending swap complete message [17-02-2024 19:24:29:757][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 286 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Swap Complete [17-02-2024 19:24:29:825][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1567 esv::GameServer::ActivatePeer]: GameServer Peer Activate: 1 [17-02-2024 19:24:30:734][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: SwapLevel, to: StopLoading [17-02-2024 19:24:30:864][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: PrepareRunning [17-02-2024 19:24:34:918][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1444 esv::LoadProtocol::CheckLevelStart]: * ServerLoadProtocol: Level Starting [17-02-2024 19:24:34:963][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [17-02-2024 19:24:34:963][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Sync, to: Running [17-02-2024 19:24:35:349][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 325 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Start [17-02-2024 19:24:35:349][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Running after fade: FadeInFadeOut [17-02-2024 19:24:35:961][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: PrepareRunning, to: Running [17-02-2024 19:29:06:360][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [17-02-2024 19:29:06:360][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [17-02-2024 19:29:06:451][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [17-02-2024 19:29:06:452][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [17-02-2024 19:29:09:332][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [17-02-2024 19:29:09:361][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [17-02-2024 19:29:09:378][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [17-02-2024 19:29:09:379][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [17-02-2024 19:36:55:143][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [17-02-2024 19:36:55:143][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [17-02-2024 19:36:55:227][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [17-02-2024 19:36:55:228][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [17-02-2024 19:36:57:947][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [17-02-2024 19:36:57:973][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [17-02-2024 19:36:57:988][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [17-02-2024 19:36:57:989][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [17-02-2024 19:39:37:886][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [17-02-2024 19:39:37:886][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [17-02-2024 19:39:37:981][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [17-02-2024 19:39:37:983][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [17-02-2024 19:39:40:684][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [17-02-2024 19:39:40:710][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [17-02-2024 19:39:40:741][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [17-02-2024 19:39:40:742][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [17-02-2024 19:45:17:231][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 307 esv::LoadProtocol::LoadSavegame]: * ServerLoadProtocol: Load savegame request: Тав-391712419137__Заброшенное убежище - 47ч 48м [17-02-2024 19:45:17:232][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1050 esv::LoadProtocol::SendLoadStartedMessage]: * ServerLoadProtocol: Sending load started message [17-02-2024 19:45:17:406][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 85 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Load Start [17-02-2024 19:45:17:406][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: FadeInFadeOut [17-02-2024 19:45:17:406][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [17-02-2024 19:45:17:406][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadLevel [17-02-2024 19:45:17:406][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadSession [17-02-2024 19:45:17:406][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [17-02-2024 19:45:17:863][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1587 esv::GameServer::DeactivatePeer]: GameServer Peer Deactivate: 1 [17-02-2024 19:45:17:966][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: StartLoading [17-02-2024 19:45:18:015][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Idle [17-02-2024 19:45:18:111][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: UnloadLevel [17-02-2024 19:45:18:406][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 546 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received load started from: 1 [17-02-2024 19:45:18:406][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1460 esv::LoadProtocol::CheckStartLoadReady]: * ServerLoadProtocol: Load handshake done [17-02-2024 19:45:18:406][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadLevel [17-02-2024 19:45:18:406][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadSession [17-02-2024 19:45:18:406][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadSession [17-02-2024 19:45:18:410][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: UnloadLevel [17-02-2024 19:45:21:686][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1102 esv::LoadProtocol::SendLoadSessionMessage]: * ServerLoadProtocol: Sending load session message [17-02-2024 19:45:21:715][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadLevel [17-02-2024 19:45:21:715][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1125 esv::LoadProtocol::SendLoadLevelMessage]: * ServerLoadProtocol: Sending level load message [17-02-2024 19:45:21:727][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 232 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Session Load [17-02-2024 19:45:21:727][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadSession [17-02-2024 19:45:21:794][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 208 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Load [17-02-2024 19:45:21:794][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadLevel [17-02-2024 19:45:21:801][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadLevel, to: UnloadSession [17-02-2024 19:45:22:009][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadLevel, to: UnloadSession [17-02-2024 19:45:23:398][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1114 esv::LoadProtocol::SendSessionUnloadedMessage]: * ServerLoadProtocol: Sending session unloaded message [17-02-2024 19:45:23:431][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadSession, to: LoadSession [17-02-2024 19:45:23:862][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadSession, to: Idle [17-02-2024 19:45:23:863][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: LoadSession [17-02-2024 19:45:24:346][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadSession, to: LoadLevel [17-02-2024 19:45:24:728][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 440 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received session loaded (4592c61c-8b97-7e33-c5bd-0139fbbc8a6c) from 1 [17-02-2024 19:45:24:729][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 451 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing session loaded event for peer 1 [17-02-2024 19:45:24:729][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 396 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level created (WLD_Main_A) from 1 [17-02-2024 19:45:24:729][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 407 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing level created event for peer 1 [17-02-2024 19:45:29:420][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1386 esv::LoadProtocol::HandleSessionLoaded]: * ServerLoadProtocol: Executing session loaded event for peer 1 [17-02-2024 19:45:29:455][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadSession, to: LoadLevel [17-02-2024 19:45:29:889][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1409 esv::LoadProtocol::HandleLevelCreated]: * ServerLoadProtocol: Executing level created event for peer 1 [17-02-2024 19:45:42:632][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1138 esv::LoadProtocol::SendInstansiateSwapMessage]: * ServerLoadProtocol: Sending level instantiate and swap message [17-02-2024 19:45:43:794][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 274 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Instantiate Swap [17-02-2024 19:45:43:794][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: SwapLevel [17-02-2024 19:45:43:794][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading [17-02-2024 19:45:43:794][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: PrepareRunning [17-02-2024 19:45:44:852][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadLevel, to: SwapLevel [17-02-2024 19:45:44:857][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 418 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level loaded (WLD_Main_A) from 1 [17-02-2024 19:45:44:857][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1398 esv::LoadProtocol::HandleLevelLoaded]: * ServerLoadProtocol: Executing level loaded event for peer 1 [17-02-2024 19:45:44:866][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 511 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received swap ready from: 1 [17-02-2024 19:45:44:867][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1475 esv::LoadProtocol::CheckSwapServer]: * ServerLoadProtocol: Swapping level [17-02-2024 19:45:44:867][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Sync [17-02-2024 19:45:44:867][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadLevel, to: Sync [17-02-2024 19:45:45:693][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 756 esv::LoadProtocol::DoState]: * ServerLoadProtocol: Swap Completed! [17-02-2024 19:45:45:693][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1149 esv::LoadProtocol::SendSwapCompleteMessage]: * ServerLoadProtocol: Sending swap complete message [17-02-2024 19:45:45:719][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 286 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Swap Complete [17-02-2024 19:45:45:760][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1567 esv::GameServer::ActivatePeer]: GameServer Peer Activate: 1 [17-02-2024 19:45:46:659][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: SwapLevel, to: StopLoading [17-02-2024 19:45:46:804][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: PrepareRunning [17-02-2024 19:45:49:989][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1444 esv::LoadProtocol::CheckLevelStart]: * ServerLoadProtocol: Level Starting [17-02-2024 19:45:50:040][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [17-02-2024 19:45:50:040][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Sync, to: Running [17-02-2024 19:45:50:416][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 325 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Start [17-02-2024 19:45:50:416][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Running after fade: FadeInFadeOut [17-02-2024 19:45:51:037][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: PrepareRunning, to: Running [17-02-2024 19:46:06:337][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 307 esv::LoadProtocol::LoadSavegame]: * ServerLoadProtocol: Load savegame request: Тав-29171241916__Заброшенное убежище - 47ч 37м [17-02-2024 19:46:06:338][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1050 esv::LoadProtocol::SendLoadStartedMessage]: * ServerLoadProtocol: Sending load started message [17-02-2024 19:46:06:493][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 85 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Load Start [17-02-2024 19:46:06:493][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: FadeInFadeOut [17-02-2024 19:46:06:493][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [17-02-2024 19:46:06:493][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadLevel [17-02-2024 19:46:06:493][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadSession [17-02-2024 19:46:06:493][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [17-02-2024 19:46:07:001][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1587 esv::GameServer::DeactivatePeer]: GameServer Peer Deactivate: 1 [17-02-2024 19:46:07:019][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: StartLoading [17-02-2024 19:46:07:058][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Idle [17-02-2024 19:46:07:084][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: UnloadLevel [17-02-2024 19:46:07:520][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 546 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received load started from: 1 [17-02-2024 19:46:07:520][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1460 esv::LoadProtocol::CheckStartLoadReady]: * ServerLoadProtocol: Load handshake done [17-02-2024 19:46:07:520][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadLevel [17-02-2024 19:46:07:520][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadSession [17-02-2024 19:46:07:520][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadSession [17-02-2024 19:46:07:520][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: UnloadLevel [17-02-2024 19:46:10:715][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1102 esv::LoadProtocol::SendLoadSessionMessage]: * ServerLoadProtocol: Sending load session message [17-02-2024 19:46:10:735][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 232 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Session Load [17-02-2024 19:46:10:735][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadSession [17-02-2024 19:46:10:746][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadLevel [17-02-2024 19:46:10:746][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1125 esv::LoadProtocol::SendLoadLevelMessage]: * ServerLoadProtocol: Sending level load message [17-02-2024 19:46:10:818][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 208 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Load [17-02-2024 19:46:10:818][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadLevel [17-02-2024 19:46:10:831][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadLevel, to: UnloadSession [17-02-2024 19:46:11:031][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadLevel, to: UnloadSession [17-02-2024 19:46:12:241][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1114 esv::LoadProtocol::SendSessionUnloadedMessage]: * ServerLoadProtocol: Sending session unloaded message [17-02-2024 19:46:12:275][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadSession, to: LoadSession [17-02-2024 19:46:12:689][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadSession, to: Idle [17-02-2024 19:46:12:691][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: LoadSession [17-02-2024 19:46:13:165][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadSession, to: LoadLevel [17-02-2024 19:46:13:642][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 440 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received session loaded (cb12ccb8-8e32-a906-a26b-cfaba42184bf) from 1 [17-02-2024 19:46:13:642][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 451 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing session loaded event for peer 1 [17-02-2024 19:46:13:643][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 396 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level created (WLD_Main_A) from 1 [17-02-2024 19:46:13:643][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 407 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing level created event for peer 1 [17-02-2024 19:46:18:713][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1386 esv::LoadProtocol::HandleSessionLoaded]: * ServerLoadProtocol: Executing session loaded event for peer 1 [17-02-2024 19:46:18:747][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadSession, to: LoadLevel [17-02-2024 19:46:19:188][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1409 esv::LoadProtocol::HandleLevelCreated]: * ServerLoadProtocol: Executing level created event for peer 1 [17-02-2024 19:46:31:946][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1138 esv::LoadProtocol::SendInstansiateSwapMessage]: * ServerLoadProtocol: Sending level instantiate and swap message [17-02-2024 19:46:33:110][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 274 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Instantiate Swap [17-02-2024 19:46:33:110][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: SwapLevel [17-02-2024 19:46:33:110][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading [17-02-2024 19:46:33:110][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: PrepareRunning [17-02-2024 19:46:34:133][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadLevel, to: SwapLevel [17-02-2024 19:46:34:138][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 418 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level loaded (WLD_Main_A) from 1 [17-02-2024 19:46:34:138][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1398 esv::LoadProtocol::HandleLevelLoaded]: * ServerLoadProtocol: Executing level loaded event for peer 1 [17-02-2024 19:46:34:148][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 511 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received swap ready from: 1 [17-02-2024 19:46:34:148][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1475 esv::LoadProtocol::CheckSwapServer]: * ServerLoadProtocol: Swapping level [17-02-2024 19:46:34:148][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Sync [17-02-2024 19:46:34:148][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadLevel, to: Sync [17-02-2024 19:46:34:916][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 756 esv::LoadProtocol::DoState]: * ServerLoadProtocol: Swap Completed! [17-02-2024 19:46:34:916][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1149 esv::LoadProtocol::SendSwapCompleteMessage]: * ServerLoadProtocol: Sending swap complete message [17-02-2024 19:46:34:949][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 286 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Swap Complete [17-02-2024 19:46:35:016][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1567 esv::GameServer::ActivatePeer]: GameServer Peer Activate: 1 [17-02-2024 19:46:35:906][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: SwapLevel, to: StopLoading [17-02-2024 19:46:36:035][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: PrepareRunning [17-02-2024 19:46:39:230][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1444 esv::LoadProtocol::CheckLevelStart]: * ServerLoadProtocol: Level Starting [17-02-2024 19:46:39:275][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [17-02-2024 19:46:39:275][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Sync, to: Running [17-02-2024 19:46:39:656][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 325 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Start [17-02-2024 19:46:39:656][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Running after fade: FadeInFadeOut [17-02-2024 19:46:40:252][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: PrepareRunning, to: Running [17-02-2024 19:46:51:830][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 307 esv::LoadProtocol::LoadSavegame]: * ServerLoadProtocol: Load savegame request: Тав-141712419140__Заброшенное убежище - 47ч 33м [17-02-2024 19:46:51:830][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1050 esv::LoadProtocol::SendLoadStartedMessage]: * ServerLoadProtocol: Sending load started message [17-02-2024 19:46:51:980][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 85 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Load Start [17-02-2024 19:46:51:980][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: FadeInFadeOut [17-02-2024 19:46:51:980][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [17-02-2024 19:46:51:980][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadLevel [17-02-2024 19:46:51:980][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadSession [17-02-2024 19:46:51:980][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [17-02-2024 19:46:52:280][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1587 esv::GameServer::DeactivatePeer]: GameServer Peer Deactivate: 1 [17-02-2024 19:46:52:561][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: StartLoading [17-02-2024 19:46:52:597][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Idle [17-02-2024 19:46:52:624][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: UnloadLevel [17-02-2024 19:46:52:842][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 546 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received load started from: 1 [17-02-2024 19:46:52:842][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1460 esv::LoadProtocol::CheckStartLoadReady]: * ServerLoadProtocol: Load handshake done [17-02-2024 19:46:52:842][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadLevel [17-02-2024 19:46:52:842][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadSession [17-02-2024 19:46:52:842][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadSession [17-02-2024 19:46:52:842][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: UnloadLevel [17-02-2024 19:46:56:075][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1102 esv::LoadProtocol::SendLoadSessionMessage]: * ServerLoadProtocol: Sending load session message [17-02-2024 19:46:56:096][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 232 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Session Load [17-02-2024 19:46:56:096][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadSession [17-02-2024 19:46:56:106][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadLevel [17-02-2024 19:46:56:106][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1125 esv::LoadProtocol::SendLoadLevelMessage]: * ServerLoadProtocol: Sending level load message [17-02-2024 19:46:56:180][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 208 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Load [17-02-2024 19:46:56:180][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadLevel [17-02-2024 19:46:56:185][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadLevel, to: UnloadSession [17-02-2024 19:46:56:408][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadLevel, to: UnloadSession [17-02-2024 19:46:57:629][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1114 esv::LoadProtocol::SendSessionUnloadedMessage]: * ServerLoadProtocol: Sending session unloaded message [17-02-2024 19:46:57:662][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadSession, to: LoadSession [17-02-2024 19:46:58:067][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadSession, to: Idle [17-02-2024 19:46:58:068][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: LoadSession [17-02-2024 19:46:58:531][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadSession, to: LoadLevel [17-02-2024 19:46:58:933][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 440 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received session loaded (d9ed6caa-881d-7d95-4c31-c108335b6ae1) from 1 [17-02-2024 19:46:58:933][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 451 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing session loaded event for peer 1 [17-02-2024 19:46:58:933][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 396 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level created (WLD_Main_A) from 1 [17-02-2024 19:46:58:933][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 407 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing level created event for peer 1 [17-02-2024 19:47:03:955][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1386 esv::LoadProtocol::HandleSessionLoaded]: * ServerLoadProtocol: Executing session loaded event for peer 1 [17-02-2024 19:47:03:988][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadSession, to: LoadLevel [17-02-2024 19:47:04:429][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1409 esv::LoadProtocol::HandleLevelCreated]: * ServerLoadProtocol: Executing level created event for peer 1 [17-02-2024 19:47:17:307][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1138 esv::LoadProtocol::SendInstansiateSwapMessage]: * ServerLoadProtocol: Sending level instantiate and swap message [17-02-2024 19:47:18:494][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 274 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Instantiate Swap [17-02-2024 19:47:18:494][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: SwapLevel [17-02-2024 19:47:18:494][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading [17-02-2024 19:47:18:494][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: PrepareRunning [17-02-2024 19:47:19:500][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadLevel, to: SwapLevel [17-02-2024 19:47:19:504][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 418 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level loaded (WLD_Main_A) from 1 [17-02-2024 19:47:19:504][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1398 esv::LoadProtocol::HandleLevelLoaded]: * ServerLoadProtocol: Executing level loaded event for peer 1 [17-02-2024 19:47:19:514][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 511 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received swap ready from: 1 [17-02-2024 19:47:19:514][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1475 esv::LoadProtocol::CheckSwapServer]: * ServerLoadProtocol: Swapping level [17-02-2024 19:47:19:514][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Sync [17-02-2024 19:47:19:514][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadLevel, to: Sync [17-02-2024 19:47:20:348][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 756 esv::LoadProtocol::DoState]: * ServerLoadProtocol: Swap Completed! [17-02-2024 19:47:20:348][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1149 esv::LoadProtocol::SendSwapCompleteMessage]: * ServerLoadProtocol: Sending swap complete message [17-02-2024 19:47:20:382][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 286 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Swap Complete [17-02-2024 19:47:20:448][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1567 esv::GameServer::ActivatePeer]: GameServer Peer Activate: 1 [17-02-2024 19:47:21:349][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: SwapLevel, to: StopLoading [17-02-2024 19:47:21:473][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: PrepareRunning [17-02-2024 19:47:25:331][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1444 esv::LoadProtocol::CheckLevelStart]: * ServerLoadProtocol: Level Starting [17-02-2024 19:47:25:373][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [17-02-2024 19:47:25:373][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Sync, to: Running [17-02-2024 19:47:25:733][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 325 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Start [17-02-2024 19:47:25:733][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Running after fade: FadeInFadeOut [17-02-2024 19:47:26:327][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: PrepareRunning, to: Running [17-02-2024 19:50:21:589][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [17-02-2024 19:50:21:589][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [17-02-2024 19:50:21:662][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [17-02-2024 19:50:21:663][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [17-02-2024 19:50:24:470][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [17-02-2024 19:50:24:498][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [17-02-2024 19:50:24:528][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [17-02-2024 19:50:24:528][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [17-02-2024 19:53:48:425][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [17-02-2024 19:53:48:425][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [17-02-2024 19:53:48:546][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [17-02-2024 19:53:48:547][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [17-02-2024 19:53:51:045][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [17-02-2024 19:53:51:072][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [17-02-2024 19:53:51:079][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [17-02-2024 19:53:51:080][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [17-02-2024 19:59:23:694][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 307 esv::LoadProtocol::LoadSavegame]: * ServerLoadProtocol: Load savegame request: Тав-531712419148__Заброшенное убежище - 47ч 39м [17-02-2024 19:59:23:695][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1050 esv::LoadProtocol::SendLoadStartedMessage]: * ServerLoadProtocol: Sending load started message [17-02-2024 19:59:23:852][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 85 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Load Start [17-02-2024 19:59:23:852][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: FadeInFadeOut [17-02-2024 19:59:23:852][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [17-02-2024 19:59:23:852][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadLevel [17-02-2024 19:59:23:852][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadSession [17-02-2024 19:59:23:852][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [17-02-2024 19:59:24:138][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1587 esv::GameServer::DeactivatePeer]: GameServer Peer Deactivate: 1 [17-02-2024 19:59:24:437][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: StartLoading [17-02-2024 19:59:24:477][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Idle [17-02-2024 19:59:24:503][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: UnloadLevel [17-02-2024 19:59:24:761][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 546 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received load started from: 1 [17-02-2024 19:59:24:761][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1460 esv::LoadProtocol::CheckStartLoadReady]: * ServerLoadProtocol: Load handshake done [17-02-2024 19:59:24:761][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadLevel [17-02-2024 19:59:24:761][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadSession [17-02-2024 19:59:24:761][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadSession [17-02-2024 19:59:24:765][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: UnloadLevel [17-02-2024 19:59:28:006][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1102 esv::LoadProtocol::SendLoadSessionMessage]: * ServerLoadProtocol: Sending load session message [17-02-2024 19:59:28:030][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 232 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Session Load [17-02-2024 19:59:28:030][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadSession [17-02-2024 19:59:28:037][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadLevel [17-02-2024 19:59:28:037][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1125 esv::LoadProtocol::SendLoadLevelMessage]: * ServerLoadProtocol: Sending level load message [17-02-2024 19:59:28:113][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 208 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Load [17-02-2024 19:59:28:113][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadLevel [17-02-2024 19:59:28:122][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadLevel, to: UnloadSession [17-02-2024 19:59:28:342][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadLevel, to: UnloadSession [17-02-2024 19:59:29:582][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1114 esv::LoadProtocol::SendSessionUnloadedMessage]: * ServerLoadProtocol: Sending session unloaded message [17-02-2024 19:59:29:615][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadSession, to: LoadSession [17-02-2024 19:59:30:021][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadSession, to: Idle [17-02-2024 19:59:30:023][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: LoadSession [17-02-2024 19:59:30:464][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadSession, to: LoadLevel [17-02-2024 19:59:30:890][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 440 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received session loaded (9ca48f78-cda8-28ca-85ce-a10aa95ef988) from 1 [17-02-2024 19:59:30:890][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 451 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing session loaded event for peer 1 [17-02-2024 19:59:30:891][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 396 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level created (WLD_Main_A) from 1 [17-02-2024 19:59:30:891][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 407 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing level created event for peer 1 [17-02-2024 19:59:35:896][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1386 esv::LoadProtocol::HandleSessionLoaded]: * ServerLoadProtocol: Executing session loaded event for peer 1 [17-02-2024 19:59:35:930][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadSession, to: LoadLevel [17-02-2024 19:59:36:391][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1409 esv::LoadProtocol::HandleLevelCreated]: * ServerLoadProtocol: Executing level created event for peer 1 [17-02-2024 19:59:49:284][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1138 esv::LoadProtocol::SendInstansiateSwapMessage]: * ServerLoadProtocol: Sending level instantiate and swap message [17-02-2024 19:59:50:441][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 274 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Instantiate Swap [17-02-2024 19:59:50:441][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: SwapLevel [17-02-2024 19:59:50:441][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading [17-02-2024 19:59:50:441][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: PrepareRunning [17-02-2024 19:59:51:450][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadLevel, to: SwapLevel [17-02-2024 19:59:51:456][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 418 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level loaded (WLD_Main_A) from 1 [17-02-2024 19:59:51:456][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1398 esv::LoadProtocol::HandleLevelLoaded]: * ServerLoadProtocol: Executing level loaded event for peer 1 [17-02-2024 19:59:51:471][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 511 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received swap ready from: 1 [17-02-2024 19:59:51:471][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1475 esv::LoadProtocol::CheckSwapServer]: * ServerLoadProtocol: Swapping level [17-02-2024 19:59:51:471][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Sync [17-02-2024 19:59:51:471][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadLevel, to: Sync [17-02-2024 19:59:52:260][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 756 esv::LoadProtocol::DoState]: * ServerLoadProtocol: Swap Completed! [17-02-2024 19:59:52:260][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1149 esv::LoadProtocol::SendSwapCompleteMessage]: * ServerLoadProtocol: Sending swap complete message [17-02-2024 19:59:52:291][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 286 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Swap Complete [17-02-2024 19:59:52:327][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1567 esv::GameServer::ActivatePeer]: GameServer Peer Activate: 1 [17-02-2024 19:59:53:261][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: SwapLevel, to: StopLoading [17-02-2024 19:59:53:407][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: PrepareRunning [17-02-2024 19:59:58:383][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1444 esv::LoadProtocol::CheckLevelStart]: * ServerLoadProtocol: Level Starting [17-02-2024 19:59:58:426][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [17-02-2024 19:59:58:426][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Sync, to: Running [17-02-2024 19:59:58:870][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 325 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Start [17-02-2024 19:59:58:870][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Running after fade: FadeInFadeOut [17-02-2024 19:59:59:414][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: PrepareRunning, to: Running [17-02-2024 20:04:03:221][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [17-02-2024 20:04:03:221][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [17-02-2024 20:04:03:293][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [17-02-2024 20:04:03:294][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [17-02-2024 20:04:06:064][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [17-02-2024 20:04:06:092][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [17-02-2024 20:04:06:094][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [17-02-2024 20:04:06:095][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [17-02-2024 20:05:49:048][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [17-02-2024 20:05:49:048][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [17-02-2024 20:05:49:131][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [17-02-2024 20:05:49:132][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [17-02-2024 20:05:51:949][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [17-02-2024 20:05:51:975][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [17-02-2024 20:05:52:005][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [17-02-2024 20:05:52:006][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [17-02-2024 20:12:02:051][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [17-02-2024 20:12:02:051][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [17-02-2024 20:12:02:139][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [17-02-2024 20:12:02:140][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [17-02-2024 20:12:04:943][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [17-02-2024 20:12:04:969][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [17-02-2024 20:12:04:986][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [17-02-2024 20:12:04:987][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [17-02-2024 20:14:43:177][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [17-02-2024 20:14:43:177][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [17-02-2024 20:14:43:251][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [17-02-2024 20:14:43:252][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [17-02-2024 20:14:45:993][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [17-02-2024 20:14:46:017][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [17-02-2024 20:14:46:054][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [17-02-2024 20:14:46:055][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [17-02-2024 20:16:25:918][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 307 esv::LoadProtocol::LoadSavegame]: * ServerLoadProtocol: Load savegame request: Тав-141712420143__QuickSave_282 [17-02-2024 20:16:25:918][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1050 esv::LoadProtocol::SendLoadStartedMessage]: * ServerLoadProtocol: Sending load started message [17-02-2024 20:16:26:063][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 85 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Load Start [17-02-2024 20:16:26:063][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: FadeInFadeOut [17-02-2024 20:16:26:063][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [17-02-2024 20:16:26:063][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadLevel [17-02-2024 20:16:26:063][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadSession [17-02-2024 20:16:26:063][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [17-02-2024 20:16:26:512][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1587 esv::GameServer::DeactivatePeer]: GameServer Peer Deactivate: 1 [17-02-2024 20:16:26:613][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: StartLoading [17-02-2024 20:16:26:651][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Idle [17-02-2024 20:16:26:740][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: UnloadLevel [17-02-2024 20:16:27:026][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 546 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received load started from: 1 [17-02-2024 20:16:27:026][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1460 esv::LoadProtocol::CheckStartLoadReady]: * ServerLoadProtocol: Load handshake done [17-02-2024 20:16:27:026][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadLevel [17-02-2024 20:16:27:026][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadSession [17-02-2024 20:16:27:026][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadSession [17-02-2024 20:16:27:029][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: UnloadLevel [17-02-2024 20:16:30:263][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1102 esv::LoadProtocol::SendLoadSessionMessage]: * ServerLoadProtocol: Sending load session message [17-02-2024 20:16:30:289][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 232 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Session Load [17-02-2024 20:16:30:289][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadSession [17-02-2024 20:16:30:293][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadLevel [17-02-2024 20:16:30:293][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1125 esv::LoadProtocol::SendLoadLevelMessage]: * ServerLoadProtocol: Sending level load message [17-02-2024 20:16:30:372][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 208 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Load [17-02-2024 20:16:30:372][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadLevel [17-02-2024 20:16:30:373][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadLevel, to: UnloadSession [17-02-2024 20:16:30:594][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadLevel, to: UnloadSession [17-02-2024 20:16:31:821][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1114 esv::LoadProtocol::SendSessionUnloadedMessage]: * ServerLoadProtocol: Sending session unloaded message [17-02-2024 20:16:31:854][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadSession, to: LoadSession [17-02-2024 20:16:32:256][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadSession, to: Idle [17-02-2024 20:16:32:259][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: LoadSession [17-02-2024 20:16:32:705][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadSession, to: LoadLevel [17-02-2024 20:16:33:179][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 440 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received session loaded (10848e41-a84e-51ff-5e62-3742dda7fba4) from 1 [17-02-2024 20:16:33:179][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 451 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing session loaded event for peer 1 [17-02-2024 20:16:33:179][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 396 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level created (WLD_Main_A) from 1 [17-02-2024 20:16:33:179][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 407 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing level created event for peer 1 [17-02-2024 20:16:38:175][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1386 esv::LoadProtocol::HandleSessionLoaded]: * ServerLoadProtocol: Executing session loaded event for peer 1 [17-02-2024 20:16:38:208][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadSession, to: LoadLevel [17-02-2024 20:16:38:654][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1409 esv::LoadProtocol::HandleLevelCreated]: * ServerLoadProtocol: Executing level created event for peer 1 [17-02-2024 20:16:51:660][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1138 esv::LoadProtocol::SendInstansiateSwapMessage]: * ServerLoadProtocol: Sending level instantiate and swap message [17-02-2024 20:16:52:813][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 274 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Instantiate Swap [17-02-2024 20:16:52:813][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: SwapLevel [17-02-2024 20:16:52:813][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading [17-02-2024 20:16:52:813][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: PrepareRunning [17-02-2024 20:16:53:801][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadLevel, to: SwapLevel [17-02-2024 20:16:53:805][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 418 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level loaded (WLD_Main_A) from 1 [17-02-2024 20:16:53:805][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1398 esv::LoadProtocol::HandleLevelLoaded]: * ServerLoadProtocol: Executing level loaded event for peer 1 [17-02-2024 20:16:53:815][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 511 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received swap ready from: 1 [17-02-2024 20:16:53:815][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1475 esv::LoadProtocol::CheckSwapServer]: * ServerLoadProtocol: Swapping level [17-02-2024 20:16:53:815][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Sync [17-02-2024 20:16:53:815][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadLevel, to: Sync [17-02-2024 20:16:54:698][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 756 esv::LoadProtocol::DoState]: * ServerLoadProtocol: Swap Completed! [17-02-2024 20:16:54:698][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1149 esv::LoadProtocol::SendSwapCompleteMessage]: * ServerLoadProtocol: Sending swap complete message [17-02-2024 20:16:54:735][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 286 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Swap Complete [17-02-2024 20:16:54:798][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1567 esv::GameServer::ActivatePeer]: GameServer Peer Activate: 1 [17-02-2024 20:16:55:731][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: SwapLevel, to: StopLoading [17-02-2024 20:16:55:850][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: PrepareRunning [17-02-2024 20:16:59:131][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1444 esv::LoadProtocol::CheckLevelStart]: * ServerLoadProtocol: Level Starting [17-02-2024 20:16:59:177][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [17-02-2024 20:16:59:177][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Sync, to: Running [17-02-2024 20:16:59:600][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 325 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Start [17-02-2024 20:16:59:600][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Running after fade: FadeInFadeOut [17-02-2024 20:17:00:211][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: PrepareRunning, to: Running [17-02-2024 20:36:38:674][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [17-02-2024 20:36:38:675][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [17-02-2024 20:36:38:747][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [17-02-2024 20:36:38:748][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [17-02-2024 20:36:41:460][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [17-02-2024 20:36:41:486][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [17-02-2024 20:36:41:505][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [17-02-2024 20:36:41:506][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [17-02-2024 20:38:22:837][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 908 net::AbstractPeer::Disconnect]: [NET] 192.168.1.128:23253 <10273892306646251131> Disconnecting from local client .. [17-02-2024 20:38:22:838][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1135 net::AbstractPeer::HandleConnectionLost]: [NET] 192.168.1.128:23253 <10273892306646251131> Connection to local client closed [17-02-2024 20:38:22:886][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 908 net::AbstractPeer::Disconnect]: [NET] <5822755013222502442> Disconnecting from local server .. [17-02-2024 20:38:22:886][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1135 net::AbstractPeer::HandleConnectionLost]: [NET] <5822755013222502442> Connection to local server closed