[08-02-2024 18:08:05:567][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Uninitialized [08-02-2024 18:08:05:567][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: Uninitialized [08-02-2024 18:08:06:293][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitMenu [08-02-2024 18:08:06:314][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StartLoading [08-02-2024 18:08:06:314][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Init [08-02-2024 18:08:06:314][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadModule [08-02-2024 18:08:06:314][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadMenu [08-02-2024 18:08:06:314][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading [08-02-2024 18:08:06:314][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Menu after fade: FadeInFadeOut [08-02-2024 18:08:06:952][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Unknown, to: InitMenu [08-02-2024 18:08:08:708][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitMenu, to: StartLoading [08-02-2024 18:08:08:826][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\PortMapperUPnP.cpp 109 net::PortMapperUPnP::Discover]: [NET] Discovery finished... a UPnP enabled router has been found [08-02-2024 18:08:17:267][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Init [08-02-2024 18:08:23:122][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Init, to: LoadModule [08-02-2024 18:08:52:336][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadModule, to: LoadMenu [08-02-2024 18:09:18:664][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadMenu, to: StopLoading [08-02-2024 18:09:19:228][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: Menu [08-02-2024 18:09:37:932][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: FadeInFadeOut [08-02-2024 18:09:37:932][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StartServer [08-02-2024 18:09:37:932][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [08-02-2024 18:09:38:474][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Menu, to: StartLoading [08-02-2024 18:09:38:496][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: StartServer [08-02-2024 18:09:38:529][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LobbyManager.cpp 698 esv::LobbyManager::SetLobbystatus]: [LOBBY] STATUS CHANGED - from: Uninitialized to: Creating [08-02-2024 18:09:38:529][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Init [08-02-2024 18:09:38:562][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LobbyManager.cpp 698 esv::LobbyManager::SetLobbystatus]: [LOBBY] STATUS CHANGED - from: Creating to: Created [08-02-2024 18:09:38:562][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Uninitialized, to: Init [08-02-2024 18:09:38:596][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 2693 net::AbstractPeer::BindSocket]: [NET] Installed socket override on port 1 [08-02-2024 18:09:38:596][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 2701 net::AbstractPeer::BindSocket]: Binding socket to port 23253 ... [08-02-2024 18:09:38:606][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 307 esv::LoadProtocol::LoadSavegame]: * ServerLoadProtocol: Load savegame request: Тав-45812416116__QuickSave_236 [08-02-2024 18:09:38:659][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitNetwork [08-02-2024 18:09:38:659][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitConnection [08-02-2024 18:09:38:659][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartServer, to: Idle [08-02-2024 18:09:38:672][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: InitNetwork [08-02-2024 18:09:38:689][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitNetwork, to: InitConnection [08-02-2024 18:09:38:689][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1066 net::AbstractPeer::HandleConnectionRequestAccepted]: [NET] <5015084677812527382> Connecting to local server ... SUCCESS [MTU: 0] [08-02-2024 18:09:38:696][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1024 net::AbstractPeer::HandleIncomingConnection]: [NET] 192.168.1.128:23253 <7585766898282039921> Incoming connection from local client [MTU: 0] [08-02-2024 18:09:38:696][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 353 esv::GameServer::OnNewIncomingConnection]: New incoming connection with peer ID 1 [08-02-2024 18:09:38:898][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1050 esv::LoadProtocol::SendLoadStartedMessage]: * ServerLoadProtocol: Sending load started message [08-02-2024 18:09:38:922][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 85 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Load Start [08-02-2024 18:09:38:922][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: Unknown [08-02-2024 18:09:38:922][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [08-02-2024 18:09:38:922][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadLevel [08-02-2024 18:09:38:922][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadSession [08-02-2024 18:09:38:922][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [08-02-2024 18:09:38:922][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitConnection, to: StartLoading [08-02-2024 18:09:38:939][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Idle [08-02-2024 18:09:38:941][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: UnloadLevel [08-02-2024 18:09:39:062][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 546 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received load started from: 1 [08-02-2024 18:09:39:062][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1460 esv::LoadProtocol::CheckStartLoadReady]: * ServerLoadProtocol: Load handshake done [08-02-2024 18:09:39:062][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadLevel [08-02-2024 18:09:39:062][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadSession [08-02-2024 18:09:39:062][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadModule [08-02-2024 18:09:39:062][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadModule [08-02-2024 18:09:39:062][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadSession [08-02-2024 18:09:39:062][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Init, to: UnloadLevel [08-02-2024 18:09:39:062][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1066 esv::LoadProtocol::SendLoadModuleMessage]: * ServerLoadProtocol: Sending load module message [08-02-2024 18:09:39:063][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: UnloadSession [08-02-2024 18:09:39:063][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: UnloadModule [08-02-2024 18:09:39:090][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 253 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Module Load [08-02-2024 18:09:39:129][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 462 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received module loaded (GustavDev) from 1 [08-02-2024 18:09:39:129][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 486 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing module loaded event for peer 1 [08-02-2024 18:09:39:229][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadModule, to: LoadModule [08-02-2024 18:09:39:274][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadLevel, to: UnloadSession [08-02-2024 18:09:39:274][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Unknown, to: Idle [08-02-2024 18:09:39:971][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1248 esv::LoadProtocol::HandleModuleLoaded]: * ServerLoadProtocol: Executing module loaded event for peer 1 [08-02-2024 18:09:39:971][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1102 esv::LoadProtocol::SendLoadSessionMessage]: * ServerLoadProtocol: Sending load session message [08-02-2024 18:09:40:004][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadLevel [08-02-2024 18:09:40:004][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1125 esv::LoadProtocol::SendLoadLevelMessage]: * ServerLoadProtocol: Sending level load message [08-02-2024 18:09:40:005][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 232 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Session Load [08-02-2024 18:09:40:005][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadSession [08-02-2024 18:09:40:005][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: LoadSession [08-02-2024 18:09:42:239][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadModule, to: LoadSession [08-02-2024 18:09:42:267][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 208 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Load [08-02-2024 18:09:42:267][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadLevel [08-02-2024 18:09:42:267][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadSession, to: LoadLevel [08-02-2024 18:09:42:272][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 440 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received session loaded (b9c89a05-1b89-8c12-8a05-65f9afd89f22) from 1 [08-02-2024 18:09:42:272][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 451 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing session loaded event for peer 1 [08-02-2024 18:09:43:604][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 396 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level created (WLD_Main_A) from 1 [08-02-2024 18:09:43:604][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 407 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing level created event for peer 1 [08-02-2024 18:09:48:630][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1386 esv::LoadProtocol::HandleSessionLoaded]: * ServerLoadProtocol: Executing session loaded event for peer 1 [08-02-2024 18:09:48:663][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadSession, to: LoadLevel [08-02-2024 18:09:49:236][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1409 esv::LoadProtocol::HandleLevelCreated]: * ServerLoadProtocol: Executing level created event for peer 1 [08-02-2024 18:10:01:968][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1138 esv::LoadProtocol::SendInstansiateSwapMessage]: * ServerLoadProtocol: Sending level instantiate and swap message [08-02-2024 18:10:03:122][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 274 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Instantiate Swap [08-02-2024 18:10:03:122][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: SwapLevel [08-02-2024 18:10:03:122][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading [08-02-2024 18:10:03:122][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: PrepareRunning [08-02-2024 18:10:04:216][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadLevel, to: SwapLevel [08-02-2024 18:10:04:224][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 418 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level loaded (WLD_Main_A) from 1 [08-02-2024 18:10:04:224][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1398 esv::LoadProtocol::HandleLevelLoaded]: * ServerLoadProtocol: Executing level loaded event for peer 1 [08-02-2024 18:10:04:237][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 511 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received swap ready from: 1 [08-02-2024 18:10:04:237][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1475 esv::LoadProtocol::CheckSwapServer]: * ServerLoadProtocol: Swapping level [08-02-2024 18:10:04:237][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Sync [08-02-2024 18:10:04:237][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadLevel, to: Sync [08-02-2024 18:10:05:083][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 756 esv::LoadProtocol::DoState]: * ServerLoadProtocol: Swap Completed! [08-02-2024 18:10:05:084][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1149 esv::LoadProtocol::SendSwapCompleteMessage]: * ServerLoadProtocol: Sending swap complete message [08-02-2024 18:10:05:115][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 286 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Swap Complete [08-02-2024 18:10:05:150][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1567 esv::GameServer::ActivatePeer]: GameServer Peer Activate: 1 [08-02-2024 18:10:05:987][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: SwapLevel, to: StopLoading [08-02-2024 18:10:06:124][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: PrepareRunning [08-02-2024 18:10:26:517][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1444 esv::LoadProtocol::CheckLevelStart]: * ServerLoadProtocol: Level Starting [08-02-2024 18:10:26:552][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [08-02-2024 18:10:26:552][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Sync, to: Running [08-02-2024 18:10:26:919][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 325 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Start [08-02-2024 18:10:26:919][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Running after fade: FadeInFadeOut [08-02-2024 18:10:27:467][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: PrepareRunning, to: Running [08-02-2024 18:14:55:261][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [08-02-2024 18:14:55:261][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [08-02-2024 18:14:55:342][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [08-02-2024 18:14:55:342][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [08-02-2024 18:14:58:058][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [08-02-2024 18:14:58:087][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [08-02-2024 18:14:58:119][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [08-02-2024 18:14:58:119][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [08-02-2024 18:17:50:168][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [08-02-2024 18:17:50:168][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [08-02-2024 18:17:50:254][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [08-02-2024 18:17:50:254][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [08-02-2024 18:17:52:667][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [08-02-2024 18:17:52:695][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [08-02-2024 18:17:52:726][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [08-02-2024 18:17:52:726][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [08-02-2024 18:27:29:351][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [08-02-2024 18:27:29:351][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [08-02-2024 18:27:29:448][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [08-02-2024 18:27:29:448][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [08-02-2024 18:27:31:904][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [08-02-2024 18:27:31:934][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [08-02-2024 18:27:31:948][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [08-02-2024 18:27:31:948][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [08-02-2024 18:33:14:902][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [08-02-2024 18:33:14:902][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [08-02-2024 18:33:15:005][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [08-02-2024 18:33:15:006][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [08-02-2024 18:33:17:403][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [08-02-2024 18:33:17:431][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [08-02-2024 18:33:17:459][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [08-02-2024 18:33:17:460][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [08-02-2024 18:35:11:736][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [08-02-2024 18:35:11:736][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [08-02-2024 18:35:11:841][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [08-02-2024 18:35:11:841][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [08-02-2024 18:35:14:256][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [08-02-2024 18:35:14:282][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [08-02-2024 18:35:14:325][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [08-02-2024 18:35:14:326][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [08-02-2024 18:41:02:042][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [08-02-2024 18:41:02:042][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [08-02-2024 18:41:02:109][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [08-02-2024 18:41:02:109][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [08-02-2024 18:41:04:630][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [08-02-2024 18:41:04:659][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [08-02-2024 18:41:04:686][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [08-02-2024 18:41:04:687][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [08-02-2024 18:42:05:887][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [08-02-2024 18:42:05:887][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [08-02-2024 18:42:05:975][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [08-02-2024 18:42:05:975][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [08-02-2024 18:42:08:305][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [08-02-2024 18:42:08:335][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [08-02-2024 18:42:08:343][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [08-02-2024 18:42:08:344][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [08-02-2024 18:43:17:177][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [08-02-2024 18:43:17:177][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [08-02-2024 18:43:17:257][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [08-02-2024 18:43:17:258][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [08-02-2024 18:43:19:640][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [08-02-2024 18:43:19:667][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [08-02-2024 18:43:19:684][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [08-02-2024 18:43:19:685][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [08-02-2024 18:47:03:396][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [08-02-2024 18:47:03:396][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [08-02-2024 18:47:03:478][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [08-02-2024 18:47:03:478][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [08-02-2024 18:47:05:848][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [08-02-2024 18:47:05:878][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [08-02-2024 18:47:05:883][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [08-02-2024 18:47:05:884][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [08-02-2024 18:50:00:058][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 307 esv::LoadProtocol::LoadSavegame]: * ServerLoadProtocol: Load savegame request: Тав-4781241813__QuickSave_244 [08-02-2024 18:50:00:092][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1050 esv::LoadProtocol::SendLoadStartedMessage]: * ServerLoadProtocol: Sending load started message [08-02-2024 18:50:00:147][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 85 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Load Start [08-02-2024 18:50:00:147][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: FadeInFadeOut [08-02-2024 18:50:00:147][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [08-02-2024 18:50:00:147][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadLevel [08-02-2024 18:50:00:147][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadSession [08-02-2024 18:50:00:149][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [08-02-2024 18:50:00:316][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1587 esv::GameServer::DeactivatePeer]: GameServer Peer Deactivate: 1 [08-02-2024 18:50:00:707][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: StartLoading [08-02-2024 18:50:00:738][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Idle [08-02-2024 18:50:00:757][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: UnloadLevel [08-02-2024 18:50:00:933][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 546 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received load started from: 1 [08-02-2024 18:50:00:933][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1460 esv::LoadProtocol::CheckStartLoadReady]: * ServerLoadProtocol: Load handshake done [08-02-2024 18:50:00:933][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadLevel [08-02-2024 18:50:00:933][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadSession [08-02-2024 18:50:00:933][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadSession [08-02-2024 18:50:00:933][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: UnloadLevel [08-02-2024 18:50:04:274][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1102 esv::LoadProtocol::SendLoadSessionMessage]: * ServerLoadProtocol: Sending load session message [08-02-2024 18:50:04:299][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 232 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Session Load [08-02-2024 18:50:04:299][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadSession [08-02-2024 18:50:04:306][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadLevel [08-02-2024 18:50:04:306][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1125 esv::LoadProtocol::SendLoadLevelMessage]: * ServerLoadProtocol: Sending level load message [08-02-2024 18:50:04:399][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 208 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Load [08-02-2024 18:50:04:399][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadLevel [08-02-2024 18:50:04:399][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadLevel, to: UnloadSession [08-02-2024 18:50:04:633][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadLevel, to: UnloadSession [08-02-2024 18:50:05:863][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1114 esv::LoadProtocol::SendSessionUnloadedMessage]: * ServerLoadProtocol: Sending session unloaded message [08-02-2024 18:50:05:896][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadSession, to: LoadSession [08-02-2024 18:50:06:310][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadSession, to: Idle [08-02-2024 18:50:06:312][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: LoadSession [08-02-2024 18:50:06:737][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadSession, to: LoadLevel [08-02-2024 18:50:07:344][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 440 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received session loaded (2fc6e55a-3d6a-f518-7dcd-f820527ee4ec) from 1 [08-02-2024 18:50:07:344][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 451 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing session loaded event for peer 1 [08-02-2024 18:50:07:344][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 396 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level created (WLD_Main_A) from 1 [08-02-2024 18:50:07:344][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 407 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing level created event for peer 1 [08-02-2024 18:50:12:203][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1386 esv::LoadProtocol::HandleSessionLoaded]: * ServerLoadProtocol: Executing session loaded event for peer 1 [08-02-2024 18:50:12:236][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadSession, to: LoadLevel [08-02-2024 18:50:12:695][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1409 esv::LoadProtocol::HandleLevelCreated]: * ServerLoadProtocol: Executing level created event for peer 1 [08-02-2024 18:50:24:838][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1138 esv::LoadProtocol::SendInstansiateSwapMessage]: * ServerLoadProtocol: Sending level instantiate and swap message [08-02-2024 18:50:25:967][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 274 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Instantiate Swap [08-02-2024 18:50:25:967][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: SwapLevel [08-02-2024 18:50:25:967][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading [08-02-2024 18:50:25:967][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: PrepareRunning [08-02-2024 18:50:27:123][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadLevel, to: SwapLevel [08-02-2024 18:50:27:125][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 418 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level loaded (WLD_Main_A) from 1 [08-02-2024 18:50:27:125][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1398 esv::LoadProtocol::HandleLevelLoaded]: * ServerLoadProtocol: Executing level loaded event for peer 1 [08-02-2024 18:50:27:139][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 511 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received swap ready from: 1 [08-02-2024 18:50:27:139][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1475 esv::LoadProtocol::CheckSwapServer]: * ServerLoadProtocol: Swapping level [08-02-2024 18:50:27:139][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Sync [08-02-2024 18:50:27:139][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadLevel, to: Sync [08-02-2024 18:50:27:916][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 756 esv::LoadProtocol::DoState]: * ServerLoadProtocol: Swap Completed! [08-02-2024 18:50:27:916][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1149 esv::LoadProtocol::SendSwapCompleteMessage]: * ServerLoadProtocol: Sending swap complete message [08-02-2024 18:50:27:955][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 286 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Swap Complete [08-02-2024 18:50:28:017][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1567 esv::GameServer::ActivatePeer]: GameServer Peer Activate: 1 [08-02-2024 18:50:28:901][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: SwapLevel, to: StopLoading [08-02-2024 18:50:29:029][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: PrepareRunning [08-02-2024 18:50:31:254][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1444 esv::LoadProtocol::CheckLevelStart]: * ServerLoadProtocol: Level Starting [08-02-2024 18:50:31:288][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [08-02-2024 18:50:31:289][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Sync, to: Running [08-02-2024 18:50:31:656][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 325 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Start [08-02-2024 18:50:31:656][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Running after fade: FadeInFadeOut [08-02-2024 18:50:32:188][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: PrepareRunning, to: Running [08-02-2024 18:54:30:542][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [08-02-2024 18:54:30:542][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [08-02-2024 18:54:30:623][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [08-02-2024 18:54:30:624][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [08-02-2024 18:54:33:104][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [08-02-2024 18:54:33:134][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [08-02-2024 18:54:33:146][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [08-02-2024 18:54:33:147][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [08-02-2024 19:03:58:295][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [08-02-2024 19:03:58:295][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [08-02-2024 19:03:58:366][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [08-02-2024 19:03:58:366][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [08-02-2024 19:04:00:953][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [08-02-2024 19:04:00:981][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [08-02-2024 19:04:00:986][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [08-02-2024 19:04:00:987][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [08-02-2024 19:07:23:281][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [08-02-2024 19:07:23:282][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [08-02-2024 19:07:23:389][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [08-02-2024 19:07:23:390][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [08-02-2024 19:07:25:982][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [08-02-2024 19:07:26:000][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [08-02-2024 19:07:26:032][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [08-02-2024 19:07:26:033][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [08-02-2024 19:16:20:081][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [08-02-2024 19:16:20:081][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [08-02-2024 19:16:20:154][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [08-02-2024 19:16:20:155][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [08-02-2024 19:16:22:704][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [08-02-2024 19:16:22:725][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [08-02-2024 19:16:22:740][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [08-02-2024 19:16:22:740][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [08-02-2024 19:19:30:046][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [08-02-2024 19:19:30:046][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [08-02-2024 19:19:30:134][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [08-02-2024 19:19:30:134][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [08-02-2024 19:19:32:658][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [08-02-2024 19:19:32:688][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [08-02-2024 19:19:32:701][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [08-02-2024 19:19:32:702][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [08-02-2024 19:21:36:887][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 307 esv::LoadProtocol::LoadSavegame]: * ServerLoadProtocol: Load savegame request: Тав-19812419130__Обветшалая деревня - 42ч 17м [08-02-2024 19:21:36:888][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1050 esv::LoadProtocol::SendLoadStartedMessage]: * ServerLoadProtocol: Sending load started message [08-02-2024 19:21:37:012][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 85 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Load Start [08-02-2024 19:21:37:012][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: FadeInFadeOut [08-02-2024 19:21:37:012][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [08-02-2024 19:21:37:012][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadLevel [08-02-2024 19:21:37:012][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadSession [08-02-2024 19:21:37:012][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle [08-02-2024 19:21:37:094][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1587 esv::GameServer::DeactivatePeer]: GameServer Peer Deactivate: 1 [08-02-2024 19:21:37:540][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: StartLoading [08-02-2024 19:21:37:567][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Idle [08-02-2024 19:21:37:590][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: UnloadLevel [08-02-2024 19:21:37:764][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 546 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received load started from: 1 [08-02-2024 19:21:37:764][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1460 esv::LoadProtocol::CheckStartLoadReady]: * ServerLoadProtocol: Load handshake done [08-02-2024 19:21:37:764][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadLevel [08-02-2024 19:21:37:764][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadSession [08-02-2024 19:21:37:764][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadSession [08-02-2024 19:21:37:764][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: UnloadLevel [08-02-2024 19:21:40:995][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1102 esv::LoadProtocol::SendLoadSessionMessage]: * ServerLoadProtocol: Sending load session message [08-02-2024 19:21:41:022][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 232 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Session Load [08-02-2024 19:21:41:022][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadSession [08-02-2024 19:21:41:026][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadLevel [08-02-2024 19:21:41:026][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1125 esv::LoadProtocol::SendLoadLevelMessage]: * ServerLoadProtocol: Sending level load message [08-02-2024 19:21:41:122][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 208 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Load [08-02-2024 19:21:41:122][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadLevel [08-02-2024 19:21:41:129][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadLevel, to: UnloadSession [08-02-2024 19:21:41:369][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadLevel, to: UnloadSession [08-02-2024 19:21:42:627][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1114 esv::LoadProtocol::SendSessionUnloadedMessage]: * ServerLoadProtocol: Sending session unloaded message [08-02-2024 19:21:42:660][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadSession, to: LoadSession [08-02-2024 19:21:43:064][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadSession, to: Idle [08-02-2024 19:21:43:066][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: LoadSession [08-02-2024 19:21:43:493][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadSession, to: LoadLevel [08-02-2024 19:21:43:872][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 440 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received session loaded (f54a92eb-f7cf-5d4d-10d6-952e60a4ce5f) from 1 [08-02-2024 19:21:43:872][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 451 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing session loaded event for peer 1 [08-02-2024 19:21:43:872][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 396 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level created (WLD_Main_A) from 1 [08-02-2024 19:21:43:872][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 407 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing level created event for peer 1 [08-02-2024 19:21:48:874][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1386 esv::LoadProtocol::HandleSessionLoaded]: * ServerLoadProtocol: Executing session loaded event for peer 1 [08-02-2024 19:21:48:907][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadSession, to: LoadLevel [08-02-2024 19:21:49:355][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1409 esv::LoadProtocol::HandleLevelCreated]: * ServerLoadProtocol: Executing level created event for peer 1 [08-02-2024 19:22:01:750][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1138 esv::LoadProtocol::SendInstansiateSwapMessage]: * ServerLoadProtocol: Sending level instantiate and swap message [08-02-2024 19:22:02:925][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 274 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Instantiate Swap [08-02-2024 19:22:02:925][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: SwapLevel [08-02-2024 19:22:02:925][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading [08-02-2024 19:22:02:925][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: PrepareRunning [08-02-2024 19:22:04:080][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 418 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level loaded (WLD_Main_A) from 1 [08-02-2024 19:22:04:080][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1398 esv::LoadProtocol::HandleLevelLoaded]: * ServerLoadProtocol: Executing level loaded event for peer 1 [08-02-2024 19:22:04:080][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadLevel, to: SwapLevel [08-02-2024 19:22:04:095][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 511 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received swap ready from: 1 [08-02-2024 19:22:04:095][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1475 esv::LoadProtocol::CheckSwapServer]: * ServerLoadProtocol: Swapping level [08-02-2024 19:22:04:095][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Sync [08-02-2024 19:22:04:095][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadLevel, to: Sync [08-02-2024 19:22:04:871][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 756 esv::LoadProtocol::DoState]: * ServerLoadProtocol: Swap Completed! [08-02-2024 19:22:04:871][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1149 esv::LoadProtocol::SendSwapCompleteMessage]: * ServerLoadProtocol: Sending swap complete message [08-02-2024 19:22:04:904][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 286 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Swap Complete [08-02-2024 19:22:04:971][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1567 esv::GameServer::ActivatePeer]: GameServer Peer Activate: 1 [08-02-2024 19:22:05:860][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: SwapLevel, to: StopLoading [08-02-2024 19:22:05:977][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: PrepareRunning [08-02-2024 19:22:08:264][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1444 esv::LoadProtocol::CheckLevelStart]: * ServerLoadProtocol: Level Starting [08-02-2024 19:22:08:302][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [08-02-2024 19:22:08:302][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Sync, to: Running [08-02-2024 19:22:08:673][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 325 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Start [08-02-2024 19:22:08:673][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Running after fade: FadeInFadeOut [08-02-2024 19:22:09:199][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: PrepareRunning, to: Running [08-02-2024 19:30:46:124][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [08-02-2024 19:30:46:124][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [08-02-2024 19:30:46:195][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [08-02-2024 19:30:46:196][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [08-02-2024 19:30:48:719][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [08-02-2024 19:30:48:748][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [08-02-2024 19:30:48:754][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [08-02-2024 19:30:48:755][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [08-02-2024 19:42:29:404][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [08-02-2024 19:42:29:404][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [08-02-2024 19:42:29:500][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [08-02-2024 19:42:29:501][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [08-02-2024 19:42:31:905][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [08-02-2024 19:42:31:934][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [08-02-2024 19:42:31:941][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [08-02-2024 19:42:31:942][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [08-02-2024 19:48:38:639][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [08-02-2024 19:48:38:639][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [08-02-2024 19:48:38:706][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [08-02-2024 19:48:38:707][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [08-02-2024 19:48:41:153][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [08-02-2024 19:48:41:183][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [08-02-2024 19:48:41:194][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [08-02-2024 19:48:41:195][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [08-02-2024 20:08:22:872][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [08-02-2024 20:08:22:872][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [08-02-2024 20:08:22:948][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [08-02-2024 20:08:22:949][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [08-02-2024 20:08:25:415][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [08-02-2024 20:08:25:440][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [08-02-2024 20:08:25:440][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [08-02-2024 20:08:25:443][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [08-02-2024 20:14:32:701][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [08-02-2024 20:14:32:701][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [08-02-2024 20:14:32:772][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [08-02-2024 20:14:32:772][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [08-02-2024 20:14:35:478][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [08-02-2024 20:14:35:506][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [08-02-2024 20:14:35:521][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [08-02-2024 20:14:35:522][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [08-02-2024 20:19:03:589][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [08-02-2024 20:19:03:589][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [08-02-2024 20:19:03:669][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [08-02-2024 20:19:03:669][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [08-02-2024 20:19:06:301][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [08-02-2024 20:19:06:328][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [08-02-2024 20:19:06:335][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [08-02-2024 20:19:06:336][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [08-02-2024 20:20:15:163][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [08-02-2024 20:20:15:163][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [08-02-2024 20:20:15:253][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [08-02-2024 20:20:15:254][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [08-02-2024 20:20:17:847][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [08-02-2024 20:20:17:872][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [08-02-2024 20:20:17:881][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [08-02-2024 20:20:17:883][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [08-02-2024 20:36:39:489][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [08-02-2024 20:36:39:489][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [08-02-2024 20:36:39:573][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [08-02-2024 20:36:39:574][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [08-02-2024 20:36:42:163][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [08-02-2024 20:36:42:191][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [08-02-2024 20:36:42:209][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [08-02-2024 20:36:42:210][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [08-02-2024 20:42:35:833][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [08-02-2024 20:42:35:833][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [08-02-2024 20:42:35:908][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [08-02-2024 20:42:35:909][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [08-02-2024 20:42:38:489][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [08-02-2024 20:42:38:516][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [08-02-2024 20:42:38:518][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [08-02-2024 20:42:38:518][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [08-02-2024 20:46:03:382][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save [08-02-2024 20:46:03:382][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save [08-02-2024 20:46:03:458][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save [08-02-2024 20:46:03:459][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save [08-02-2024 20:46:06:084][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running [08-02-2024 20:46:06:112][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running [08-02-2024 20:46:06:123][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running [08-02-2024 20:46:06:124][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running [08-02-2024 20:46:28:365][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 908 net::AbstractPeer::Disconnect]: [NET] 192.168.1.128:23253 <7585766898282039921> Disconnecting from local client .. [08-02-2024 20:46:28:365][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1135 net::AbstractPeer::HandleConnectionLost]: [NET] 192.168.1.128:23253 <7585766898282039921> Connection to local client closed [08-02-2024 20:46:28:414][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 908 net::AbstractPeer::Disconnect]: [NET] <5015084677812527382> Disconnecting from local server .. [08-02-2024 20:46:28:414][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1135 net::AbstractPeer::HandleConnectionLost]: [NET] <5015084677812527382> Connection to local server closed